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Painless Games

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A member registered 14 days ago · View creator page →

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I haven't played a build, so this is feedback on the concept rather than the implementation. The chronicle and Sect Matters systems sound like the strongest hook: I'd love a leadership decision where two disciples' shared history actually changes the available choices. For example, assigning a scarce cultivation resource to one disciple could help the sect now but damage trust with a rival who remembers an earlier slight. Showing the relevant past events beside the decision would make the consequence feel earned instead of random. I'd also be curious whether doing nothing sometimes has a visible cost, since you said the world continues without the player. That would make the simulation feel alive without adding another system to the feature list.

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Looking for new players to test Sunderborn, a logic puzzle game.


As a thank-you, we may send a Steam key to the first 10 especially active testers (detailed feedback and, if possible, a screen recording). Completing the form alone does not guarantee a key.


We want to understand how the first 15–20 minutes feel: what's clear, what's confusing, and whether you want to keep playing. Puzzle experience isn't required — honest first impressions matter most.


itch.io page: https://painless-games.itch.io/sunderborn

Steam demo (free): https://store.steampowered.com/app/4100300/Sunderborn/?utm_source=itch_io&utm_me...


If you'd like to help:


1. Play for about 15–20 minutes.

2. Fill in this short form: https://docs.google.com/forms/d/e/1FAIpQLSe2EqjAOm43yjuH7RyykO5tAGGgLyPtSEM8sp3J...


A screen recording is optional but very helpful — you can paste the link in the form. Written answers alone are welcome too.


Please only take part if you haven't played Sunderborn before. We'll test an updated build later with a different group of new players.