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Pandemonium69

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A member registered Jun 17, 2021 · View creator page →

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Just a quick hint for those who want to try out the game. We unfortunately did not have time to put in proper in game tutorial. However, some mechanics are VITAL to understand in order to complete the levels properly. Please do read the description of the objectives and the controls before heading into the levels. Thank you for playing! 

Very atmospheric and top tier visual designs. Gameplay feels a little awkward as it strikes me as Papers Please but without any of the questioning part which would've been the agency player has. The completely random personnel rng could also just make some runs trivial and others impossible. But I can definitely see the potential if given more time to refine the ideas.

I really love the art including the hand drawn UI and the sprites. Definitely feels kinda weird that the entire level is just a straight line with not a lot of variance. Your basic strategy is just jumping up whenever there is a bullet coming at you while continuously shooting. This also make the reload roulette mechanic feel weaker as you can beat the whole game easily with the base gun and you are mainly just trying not to get the red which makes enemy health higher. Also slow carries over to the reload if you do it before reloading and you could easily time the wheel. I also did a run where I didn't shoot a single enemy just running to skip all 5 stages. Just some thoughts on the game's mechanics.

I like the pixel art made for the wheel and the buttons. Definitely could use more gameplay mechanics like maybe there are items that tip the scale in your favor in some ways.

Wait, this isn't free Minecraft.