Hi everyone! We’re Panetone Studio, and we’re looking for honest playtesting feedback on Lia Luna: Shopping Adventure, a browser platformer currently in development.
The game has five shop-themed stages. You jump over obstacles and pits while collecting flip-flops in bubbles. We’d like to understand whether the movement and visual cues work well for people playing it for the first time.
Play here: https://panetone-studio.itch.io/lia-luna
It is free to play, with no installation or in-game account needed. The menu supports English, Portuguese, and Spanish.
A short test of the first stage would already help. If you have time, please focus on these questions:
1. Controls and jumping: do movement and jumps respond when you expect? On mobile, can you move and jump comfortably with the touch controls?
2. Fairness and readability: are pits and obstacles clear enough before you reach them? If you miss a jump, does it feel like your mistake or like the game did not respond?
3. First-time experience: is it clear what to collect and where to go? What, if anything, confused you or made you stop playing?
If you continue to another stage, we’d also appreciate knowing whether the music switches correctly and resumes after returning from the menu.
Desktop controls: A/D or Left/Right to move; Space, W, or Up to jump; S or Down to crouch; P to pause. Mobile uses touch controls.
When sharing feedback, please include your device, browser, and the stage or moment you’re describing. Critical feedback is welcome—specific examples will help us decide what to improve.
For transparency, the game uses AI-assisted artwork, music, text, and code.
Thank you for your time! — Panetone Studio



