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p.bes

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A member registered Feb 14, 2020

Recent community posts

Absolutely. This little gem deserves to be expanded into a full fledged puzzle/platform game. I ended it in half an hour, and now I'm hoping to see new levels.

Hi! Any plans about the release date?

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Hi. Got a problem here. Big enemy in red (Hugo?) enters the screen from the left side, gets roasted by flames and sent back offscreen. He never re-enters, so I am basically stuck here and I cannot proceed. Blastem emulator on Linux. I tried losing a life and even continue with a different character, no luck. 

It's great, but... no 50.000 points bonus if you don't smash any enemy?

many thanks

Nice art. May we use it as well in our review?

Had a nice time playing this demo. I hope to see the final version 1) more controllable, 2) more fun, maybe with some old-school bonuses and more levels.

This game is awesome! Can't wait for the final version to write a full review. Please keep in touch with this email address: contatti(at)zzapmagazine.it

thank you!

well, in the end it seems I hadn't enough powrful execution permissions where I extracted the appimage. I moved it into my own home directory and it started OK from the terminal. Thanks.

Hi, tested on Winux (www.winuxos.org) but does not work. This distro is based on Ubuntu 24. 

great!

Hi, any chance to test and review the full version?

Looks nice, but the current version of the demo does not properly work on my Amiga emulation setup (latest Amiga Forever). Any hint on what it may be? 

Thanks! This game deserves to be perfect. :-)

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Hi Dozznar, the full random option is great, but please notice that selecting it will also change the default color sequence. If you get back to the classic mode once you've played the full random game, the next game won't have the default blue, red, green etc sequence, but a new random one. I don't know if it's intentional.

Hi, tough and compelling platform gem! I noticed however that "Operation Hibernation MSX.rom"  has a collision detection issue with fruits. Our hero has much more problems getting fruits on MSX, than on the ColecoVision version (which is working better on this side). Tested both versions on RetroVirtualMachine.  Have a nice day.

yeah!

Hi! I've sent you an email... :-)

Hi, many thanks for fixing the bug I reported!

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Hi. I'm Paolo from Italian Zzap! magazine and long ago I wrote this about the pc version. Is there a way we can talk via email?

https://www.thegamesmachine.it/go-go-pogogirl-pc/go-go-pogogirl-recensione/

Hi. In the meanwhile, I wrote this review. Please use a translator.

https://www.thegamesmachine.it/randoom-ancient-stones-recensione-c64/

Hi. This game is great fun and I simply can't stop playing it. However I have a question for you: I generally don't continue plays because in the game, you know, luck can make the difference in every run. But I felt that also the ability to continue a game or not is 'randoom': sometimes I am asked to continue, and sometimes not, even though the last time I started a new play without continuing the last one. Can you check, please, if the 'counter' is working as intended? I have the doubt it asks to cointinue for three times always, even if you choose NOT to continue. Thank you.

Many congrats! It will be a pleasure to review on the autumn issue of italian Zzap!

Many thanks!

Hi, since adapters are out of stock, are the ones still available on the market supported? Can we play CyberTron with these, for instance?

https://amigastore.eu/en/41-4-players-adapter-for-amiga.html

if not, what about publishing also the schematics for the interface?

Many thanks for your interest! Unluckily, blue sky tells me you can't get private messages. Please feel free to continue this discussion with this email address, contatti(at)zzapmagazine.it. Thank you.can't send messages

can't receive messages

Ok thanks, I think we'll take the ROM on Steam for the megadrive version review. What's the price for the physical version? Any link to the publisher?

Hi. Any further information about the complete game for megadrive? when will it be released?

Thanks!

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Hi. I am playing megadrive version after playing the Amiga one, and I noticed the MD version is smoother, but higher jumps on Amiga are much easier. On the MD I have several issues making rotating jumps in sequence, I hardly managed to climb trees in level one. I wonder what could happen in the next levels, where precision is hell mandatory. :-(

Gemdalus community · Created a new topic Carino!!!

It looks really promising.

Great to know, thank you!

Sorry... how can I have access to the full MD game? by buying the PC version on steam, paying 2 bucks, or...?

many thanks! I have the same issue and I'm eager to play another game by you.

This is the best conversion I've ever seen on these machines. Congrats!

Congratulations, this demo already 'feels' exactly like the coin op. Hope you can add the missing parts keeping the good pace, reactivity and speed. 

Nice game, but this questionable practice to get more money will be reported in my review. Kind regards,

Hi, any hint for running this in UAE? I tried under Amiga Forever but sound is choppy, graphics moves and stops randomly, and speed is awful. I should really set up a newer WinUAE installation from scratch to play this...

I've got this issue on CD32: I don't think sky should behave like that. After getting to the monster (a sort of Franklenstein) I got killed and the game just froze. Using UAE embedded in Amiga Forever. Thank you. 

Thanks, I will look into this. Probably the windowed mode of that version of winuae had issues with the fake scanlines.