Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

parchment

37
Posts
3
Topics
11
Followers
13
Following
A member registered Aug 28, 2020 · View creator page →

Creator of

Recent community posts

industry standard !

(1 edit)

I mean. I guess the controls were technically terrible. though, I see all this content in the screenshots and I couldn’t get past the first area. the camera spins too fast too quickly to even look around.

I’m not actually sure if the complete inability to play the game and not constantly spin around uncontrollably was on purpose or not, but in any case I couldn’t bring myself to play a longer list.

(1 edit)

thanks for the clarification!

(2 edits)

there’s been a lot of “bad” games over the years, and me and friends have been discussing what “bad” actually means.

for example, Pathologic is considered to be a good game, despite being awful to play, thanks to using its ‘bad design’ to tell a story. meanwhile, Wizardry 4 has unapologetically bad game design all around, with no point to it. there are also games like Cruelty Squad, a well designed and usually fun game, with a deliberately awful aesthetic, or like Getting Over It, where the game and its messaging is built around the clunky controls. another example are Mario Maker troll levels, the best of which are well designed levels that intentionally employ bad game design for humor.

all these games can be considered bad, but notably, some are bad with little redemption, and some are “bad” but enjoyable to play. I suppose I’m asking if a submission should be “fun bad”, or “misery bad”? if the former, what does the “Worst Overall” criteria mean? if the latter, how awful does the game’s design have to be until it’s hard to rank?

(1 edit)

A little bit of an update post. The game is actually possible to beat with no jumps under these rules. (2 if spike jumps are illegal)

I explain this in a different comment, but basically wait until the strawberry in 1700 is at its lowest, fall into it, timing it such that you can dash up and collect it in the same frame. You will get another dash, so dash up again, spike jump, then its a success.

Edit: You can dash-jump instead of spike jumping

(3 edits)

So actually this was impossible, I couldn’t do it. Was impossible. I literally just figured out a way to do it.

The problem with 1700 was that everything is just high enough where dash-grace jumps don’t gain enough height to finish the level, and ofc the speedrun strategy jumps by necessity.

What I noticed was that there’s a strawberry here, and a strawberry hitboxes move. Because of the position of the strawberry, you are able to pop open the box, wait for the strawberry to move to its lowest point, then intercept it. You need to fall into the strawberry, but time it so that you collect the strawberry and dash up in almost the same frame, which will give you a free extra dash. Dash up again, spike clip, and then etc

Surprisingly consistent. Uses a spike jump, but this is a victory nonetheless

Edit: You can skip the spike jump by dash-jumping instead

This one jump will haunt me, I think.

Brilliant 1900M method, much easier than mine. Very nice!

That's really cool, good find!

That's the first thing I tried, but the only times I could get to that layer was from accidently grace jumping, not wall jumping. Maybe you mistook a grace jump for a wall jump? 

(1 edit)

Yea this challenge is fun

It's  a bit tight, but in 400m you can also get here without jumping, but I couldn't get to the strawberry without an extra jump, so that was a bust, but it does open up some new options

Edit: also a slightly easier way to do old site

(6 edits)

Very nice!

I decided to try it without dash grace jumps and managed to lower it to 2, 1 in 1300, 1 in 1700, and 1 in 2600...

In 1100 it's possible to do a spike jump on that leftmost side and then continue as normal

In 1800, it's very tight, but you can just barely reach that first balloon by getting to it at it's lowest pixel

And in 2300 you are able to do the same trick as before

Also it might be possible to get one off of 2600, but I'm not sure, I keep dying at the brown X in the image
EDIT: Wait... you could do the gemskip strategy to beat it... give me a bit to do that
EDIT 2: did it

It's kinda hilarious to me that I missed those simpler solutions and chose much more annoying solutions like in 2400 and 1900 lol, thanks for those

I managed to lower it down to 0, I suspect your jump was on 1500m? You can do a spike walljump there and just barely reach the end. Nice job otherwise!

im a better gamer than the dev, no shield needed lol

I have never laughed at a game so hard... I am in tears lol, thank you

(1 edit)

Nope, coyote jumps don't count, but coyote jumping out of a dash does count.

Edit: Other way around oops
You are not allowed to coyote jump, but you are allowed to coyote jump out of a dash.

(2 edits)

I got 47 as well(wow). I got 5 jumps on 1900, but I think that one can be lowered.

Edit: Probably not :C
Edit: Here are all of my jumps on each level

100: 1
3
2
0
3
3
1
1
1
4
4
0
2
1
2
2
2
2
5?
0
0
1
1
3
0
0
3
0
0
0

Boom, video complete

Lol, just recently I lowered it down to 1, maybe I will make a video on it now

(9 edits)

After playing for a while, I managed to beat the game in just 3 jumps. 

First of all, what's a jump?
Pressing jump on the ground is jump. Grace jumping is also a jump.
Grace jumping from a dash is not a jump though, so you can do that.
Wall jumping is not a jump.
And jumping on a spike is not a jump.

With these rules, you can beat the game with just 3 jumps.
This is not a tutorial on how to do it, but if people want to see how, I can make a video on it.

Good luck?


Edit: I lowered it down to 1 jump, so yay have fun
Edit2: Video guide: 


Edit3, feb 2024: Lowered it to 0!!