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parchment
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there’s been a lot of “bad” games over the years, and me and friends have been discussing what “bad” actually means.
for example, Pathologic is considered to be a good game, despite being awful to play, thanks to using its ‘bad design’ to tell a story. meanwhile, Wizardry 4 has unapologetically bad game design all around, with no point to it. there are also games like Cruelty Squad, a well designed and usually fun game, with a deliberately awful aesthetic, or like Getting Over It, where the game and its messaging is built around the clunky controls. another example are Mario Maker troll levels, the best of which are well designed levels that intentionally employ bad game design for humor.
all these games can be considered bad, but notably, some are bad with little redemption, and some are “bad” but enjoyable to play. I suppose I’m asking if a submission should be “fun bad”, or “misery bad”? if the former, what does the “Worst Overall” criteria mean? if the latter, how awful does the game’s design have to be until it’s hard to rank?
A little bit of an update post. The game is actually possible to beat with no jumps under these rules. (2 if spike jumps are illegal)
I explain this in a different comment, but basically wait until the strawberry in 1700 is at its lowest, fall into it, timing it such that you can dash up and collect it in the same frame. You will get another dash, so dash up again, spike jump, then its a success.

Edit: You can dash-jump instead of spike jumping
So actually this was impossible, I couldn’t do it. Was impossible. I literally just figured out a way to do it.
The problem with 1700 was that everything is just high enough where dash-grace jumps don’t gain enough height to finish the level, and ofc the speedrun strategy jumps by necessity.
What I noticed was that there’s a strawberry here, and a strawberry hitboxes move. Because of the position of the strawberry, you are able to pop open the box, wait for the strawberry to move to its lowest point, then intercept it. You need to fall into the strawberry, but time it so that you collect the strawberry and dash up in almost the same frame, which will give you a free extra dash. Dash up again, spike clip, and then etc

Surprisingly consistent. Uses a spike jump, but this is a victory nonetheless
Edit: You can skip the spike jump by dash-jumping instead
Very nice!
I decided to try it without dash grace jumps and managed to lower it to 2, 1 in 1300, 1 in 1700, and 1 in 2600...
In 1100 it's possible to do a spike jump on that leftmost side and then continue as normal
In 1800, it's very tight, but you can just barely reach that first balloon by getting to it at it's lowest pixel
And in 2300 you are able to do the same trick as before
Also it might be possible to get one off of 2600, but I'm not sure, I keep dying at the brown X in the image
EDIT: Wait... you could do the gemskip strategy to beat it... give me a bit to do that
EDIT 2: did it
It's kinda hilarious to me that I missed those simpler solutions and chose much more annoying solutions like in 2400 and 1900 lol, thanks for those
After playing for a while, I managed to beat the game in just 3 jumps.
First of all, what's a jump?
Pressing jump on the ground is jump. Grace jumping is also a jump.
Grace jumping from a dash is not a jump though, so you can do that.
Wall jumping is not a jump.
And jumping on a spike is not a jump.
With these rules, you can beat the game with just 3 jumps.
This is not a tutorial on how to do it, but if people want to see how, I can make a video on it.
Good luck?
Edit: I lowered it down to 1 jump, so yay have fun
Edit2: Video guide:
Edit3, feb 2024: Lowered it to 0!!






