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parliboy

10
Posts
1
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A member registered Mar 15, 2022

Recent community posts

Cute.  Fun until near the very end, when it feels like I have no real agency since the game plays itself once you get too powerful.

As a UX concern, the coin sound effect doesn't mesh will with the rest of the experience.  I would definitely replace that with something softer and thematically more appropriate.

I considered playing again, but I decided "neigh".

Not really understanding the value of lighting lure given how cheap blast fishing is.

Your initial starting cat not showing a countdown timer the way the others do makes it a bit harder to understand.  Having the timer feedback help you learn how to pet would make the first cat go much smoother.

There is no passive play as long as the game pauses when focus is lost.  Gotta fix that.

Volume controls are under settings from the title screen.

Minor UI feedback: if you are rolling dice while the shop is on the screen, and you earn enough devils to be able to afford a sticker, the sticker button doesn't become active until you leave the shop and come back.

Looks like the glass multiplier doesn't affect the straw or the ice.  If this is intended, you should probably reorder the display of the earnings after the pour to reflect this.

I enjoyed the hell out of this.

Small glitch: if you finished the final room as the clock hits zero, it appears to count all of your candy twice because both game over conditions have been met.