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paulbykov

6
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A member registered 65 days ago · View creator page →

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Thank you for the detailed feedback! ❤️

Colors are assigned the name of the nearest CSS color while still preserving their exact underlying RGB values. Because of this, two fluids can share the same name while being slightly different shades and therefore cannot connect. The exact RGB value is shown in the tooltip when hovering over a pipe, machine, or color in the Color Notebook, but I agree that the game does not explain this system clearly enough. I’m considering ways to make these differences more visible and the Color Notebook easier to understand.

Dark mode has been requested by several players as well, and I’ll consider it for a future update, although it would require some UI and readability work rather than simply changing the background.

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Thank you!❤️ Pipes themselves don’t have a flow limit. Throughput is determined only by connected machines: how much fluid enters the network and how much the outputs can consume. For example, a mixer won’t output 20 u/s unless the pipe segment after it has machines consuming 20 u/s. In the current version (1.0.2), some factories already move over 900 u/s through a single pipe.

EDIT: Btw, I’ve listened to the player feedback, and copy/paste feature will be added in the next major update, version 1.1.

Thank you so much for the thoughtful feedback and all the ideas! ❤️ I actually considered many of these topics before release, but I wanted to see how players would interact with the game first. Now that I have enough feedback, I’m planning a series of major changes for the upcoming 1.1 update. Your suggestions touch on many of the same challenges I’ve been thinking about, and I think I have some promising compromise solutions. Thanks again, and I’m really glad you’re enjoying the game!

Thanks for the great feedback! I’m glad you’re enjoying the game. ❤️ I’ll definitely keep your suggestions in mind for future updates.

The notebook issue is actually more of a UI/UX misunderstanding on my side than a bug, so thanks for the video—it really helped. I’ll make it much clearer in the next update!

Thank you so much for the detailed feedback! I really appreciate it, and I’m glad you enjoyed the game. I’ll definitely take your suggestions into account for future updates. ❤️

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