Thanks man!
Pawn Games
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For some strange reason, when i export files on blender i can't import them on pixel over unless i'm using elevation. Suspect that maybe there`s a path problem when you save those files with any path that's not on the main filesystem.
Log excerpt:
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Unrecognised output string "crc" in mapping:
030000006c2500006d00000011010000,Huion Tablet Pad,a:b0,b:b1,leftx:a0,lefty:a1,crc:e5eb,platform:Linux
at: parse_mapping (main/input_default.cpp:1182) - Condition "output_button == JOY_INVALID_OPTION && output_axis == JOY_INVALID_OPTION" is true. Continuing.
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
[]
err fbx to glb conversion
ERROR: Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
at: import (custom_modules/pixelover_module/po_importer/po_importer.cpp:50) - Condition "!FileAccess::exists(p_path)" is true. Returned: ERR_FILE_NOT_FOUND
Error : 7
https://pawn-games.itch.io/gamepad-tester
A simple tool for gamepad testing and event visualization.
https://pawn-games.itch.io/minesweeper
I downloaded Libresprite for a test and made a mission of mine to make atl least one "pixel art" game. Not the most beautiful thing in the world but it's something :).
It's minesweeper, pure and simple.

Perhaps if you want we could consider a partnership with a new project porting this one to 3d. People got really annoyed by the isometric perspective. I learned a lot on this project, but mainly that chess players have heavy bias on what they expect a chess game to be. Some reddit users almost tore me apart when i asked for their thoughts.
Yeah, i will try to come up with something for the MTs mechanic that distances a little from Mario Kart, i think it may be what the game needs to be more balanced.
The routes are a simple coin toss, the AI chooses from one of the paths at the beginning of each lap, i tried to make each path the same lenght (just eyeballing). I think maybe i could experiment with more items on one path and more zyppers on another to see how it goes. I figured out how to make the AI jump and had a track that already did that but the track itself did not grew on me. I am planning kind of an over the top track (maybe at a Space Station) that has maybe one or two jumps :D.
I already noticed the bomb problem and had some ideas to fix it but did not implement it yet. I thought mainly about creating an animation or visible delay for it so that the driver behind had some time to react, what do you think?
Thanks a lot for the Feedback! I am really still figuring out the environment settings, but it is a very good idea to create graphic presets and i am adding it to my list right now :).
I am curious about the mini turbo that you spoke of. You mean like the drifting in Mario Kart, right?
The players parts i think it's doable, but first i have to optimize the AI to avoid more lagging.
For inspiration i played some mario kart (64 and gamecube) and Diddy Kong racing (those three are my favorites of them all). Still sometimes i play them to try and get that pleasant driving feeling.
Again, i am really thankfull for the feedback.







