i really hope there would be a ac style terrapod, i'd love to see you make something like that lol.
PetalCourt
Recent community posts
i was looking trough the art to get references for my mech's smoke discharger and i noticed that almost every single unit has smoke launchers. i was wondering if they could be implementedd in the game? like a squad of mantis' launching their's once val kills a whole bunch of them in a short period of time. they can use the smoke to scatter and try to find some flanks. could make fights more interesting maybe? though i know that it can be very annoying as well too depending on the implementation
hi, i really don't want to bother you, i was doing my own mech design. i came pretty far with it and i want it to have a similar texture to your designs but i don't know how i can get there. could you give some pointers? also please point out any issues you see with the wip model. thank you for your time and have a good day (note: by the time you see this message the images probably will be dated)






i am really glad you liked it and the praise means a lot to me, as for the purpose of bipedal mechs i'd have a differing idea (though, this design was more of a "mod" on the crawler val uses)
flankers, the main point of the biped mechs would be 3 dimensional combat like a sort of bridge between a tank and a helicopter. the point of the legs in that sort of a design would be not to facilitate walking but to survive the landing by breaking the fall (think of them as more built like ostrich or more generally bird legs). i've been toying around that idea for a long time and i thought about those designs for a long time. i can send you the latest one i am working on trough some sort of a dm, i don't particularly feel comfortable sharing that one to the open.
thank you for your encouragement!, i'll work on this one and post more about the arms :D.
soo i've been thinking about how the more "traditional looking" mechs would look like without ruining the alienees that comes from leaning to being vehicles in the game and i kinda came up with this.
two forearms come from the elbow, one is to hold onto the weapons (even improvised ones) and the bottom one is to being able to continue to interact and manipulate their environment.there is no way in hell this would be implemented in the game aside from a lore text. the head wouldn't be an actual head but a sentry (two weapons put on each side of a camera system). (i didn't add the legs since they are so perfect, literally my favorite tetrapod designs ever)
i can continue to detail this design up if you'd be interested. and keep up the good work man!!
hey man, i know it isn't right to ask for when the dates of the updates and i don't want to bother you with that. however i think we would be really pleased if you shared around some ideas (story or gameplay). honestly the art style and the world that you are constructing is more precious to me and i'd love to learn more about it if you are comfortable with sharing. :D
man i can't wait to see the armor design you'll give him. i can't wait to see how he will interact with the current pilot. is there more info about the characters that you'd like to share? concepts and themes you'd like to explore. i am just as interested in the story beats as the gameplay and designs. thank you for your time and have a good day :D
MORE ART!! MORE ART!!
1-okay so, even more Val art and it is really done, i my opinion you caught the mid 2000s feel with her (i love that we can see this casual design in the hangar section of the game). can we get art of her pilot suit too? (please). also for a suggestion for reference making, maybe you can use 3d kitbashing? i download a bunch of models and bash them together to "sketch" mechs, the process doesn't usually take that long either, i can send you some of the stuff i made but i don't know how. also, can we learn more about the characters? we know Val is rather... unhinged but what else? what does their partner like and look like (i always imagined them as a lanky guy for some reason)? are there any other characters that have interesting concepts aspects behind them? i'd understand if you wouldn't answer these questions since it is still in early in development and i'd understand if you don't want to spoil anything. i just can't help but ask because the world of this game is the most exciting thing for me in the game. thank you again for working on this game and taking your vision into reality, keep up the good work and best of wishes for you!! (also, i may have caused one of my friends to make a 3d model of val by accident)(edit2: WHO THE HELL İS DİRTY JOHNNY??)
Oh, the lore stuff is really interesting, and I'd love to learn more, but before I get into that, I want to clear out something. When I said they give off a GITS, I meant it as in they are so purpose-specific that they look alien, and I thought GITS did that best until now. Your stuff surpassed GITS, if you ask me. Anyways, I've read the text on Intel entries, and man, I am already hooked on the lore (though I am also a bit sad because I had something slightly similar in mind, at least with East Germany, but oh well). The part about the people being tall because of Mars's nature and having their muscles enhanced is really cool; I thought she was enhanced like a Halo Spartan or an AC pilot. But may I throw out an idea? Since the government can change people's DNA before birth, why not make something really fucked up out of that? Let's say a region is more aggressive towards the government and is rebellious. The government could just trigger genes that make the person more docile. or wants to cause a small race war for political reasons so they can just trigger genes that make the person more aggressive. Long story short, the government can influence the population in the exact ways they desire, and that is a true nightmare and could be a cool subplot or lore bit if you want to.
And on an unrelated note, I am basically in love with how design is handled. I am glad that even though Val is ripped, her muscles and proportions are not bloated (I don't know how to explain it; all that comes to my mind is that exaggerated proportions reduce believability and just look grotesque). keep up the good work man, you are awesome (sorry if i am invasive, i am just super excited)
LET'S GOOOOO! İ LİTERALLY GASPED WHEN İ SAW THE UPDATE İ CANNOT WAİT TO PLAY İT (this was before i played trough the update)
MAN, what an update. you literally outdid yourself! the new guns are fun, the new missions bring a lot to the table (especially the 7th) and everything you've added to the game is just plain awesome but what i am most excited about is NEW ART!!!!!
having a chance to take a closer look at the mechanical designs is just such a pleasure and a privilege. the details and the sheer style is just perfectly balanced (it reminds me of the mecha design in ghost in the shell which is a double plus although i cannot help but wonder how you'd handle a tetra mech in armored core silhouette). i literally cannot wait to see how you will adorn that intel sections pages, you are my role model when it comes to design. thank you for carving the way, at least for me
(also a side note, val is literally built like a space marine lol, that's awesome. cannot wait for the new characters and the armor/clothing designs they'll support, also sorry if this is really unintelligible and stupid (i plan to write down thing when i am out of my high), i am just deeply excited. keep up the good work man)
dude, please do that, can't wait to see the duo! like you said you were toying with it on and of right? i can offer my hand at it if you'd like for me to. i am not super financially available but i'd still love to help you out in any way. if you ever need any ideas just ask me, i am full of bad ideas! (i can provide you with my discord handle but i'd understand if you don't any help and i am sorry if
i am sticking my nose somewhere i am not supposed to, it's just that i am really really excited about this project. good day!
edit: and if you ever decide to make that second character, please don't make him stray too far from Val's design (god, that armor is amazing), her design is literally perfect and she'd probably serve as a great basis for him too, maybe the guy she talks to in the hangar menu?
I have a suggestion about the story, well, not as a plot but a device that can enhance the story. Make Val talk with her handler. Make the two have banter and stuff. That can make the characters more memorable and can be a way to show how the characters develop. Like, I don't know if you'd go for this, but let's say Val and her handler (let's call him K) are two maniacs that enjoy fighting (hell, you can even make K Val's bunkmate(?) at academia but make him rejected due to "wasteful ammo usage"). But as the story goes, Val and K go jaded and regretfull as the game progresses. their banter goes colder and colder and they are replaced with words of comfort. they go somber. that was just an example of how you can reflect your character's development, trough the small dialouges they have in middle of the combat. hell you can even have some reactions to make them more endearing, like you can have her handler gasp in shock or just yell out "NOO" when val dies. or when val finishes a mission with low health make K react in a different way. it would just make the story more dynamic i think. i am sorry that it was all over the place it's just that i had this idea for a while now and i thought you'd like the idea. thank you for your work
hell yeah! i am so happy to hear that and yes, please take your time and don't stress yourself too much. you matter more than the project itself. oh and also you've mentioned that you struggled with the story so i can provide you with some ideas to explore if you wish to :D (oh and also also, i can't believe there are no 3d models, it looks so smooth!!!)
man, i literally cannot wait for this game. it's already perfect for me (i mean, customization affecting the appearance would be the cherry on top and that would allow us to see more of your amazing designs but oh well, i'd understand if you'd rather not deal with it) the gameplay and the aesthetics are straight up perfect, the gameplay is really fun and smooth and this is one of the best mech games that's i've ever played or at least one of the most promising mecha projects that i've ever seen. great work man
