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phantomshade

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A member registered Jun 15, 2020

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interesting concept. i think its fine being a strict VN style like its set up now BUT i think theres a lot more that can be done with it. i think it could fit really well in a more open RPG/management style game. have the app be proximity based and allow the player to select locations to go and spend time. give them stats they can work on by doing things like study, work out, practice charisma tasks, buying clothing/style, ect and have diffrent potential encounters based off that. letting the NPC accept or decline based on what stats are met or not. the management can be time bases as far as when you go places and what you do taking time as well as managing stats and earning/spending money. it could have so many diffrent variations in game results based on how ppl would play. 

awesome. they game has been very good so far. 

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yea i was thinking that. it is the blacksmith job that did it.  unfortunately for me i had updated the saves in that morning so i dont think i have a way of salvaging it. will just have to play through again at some point then it seems.

did the jobs for Uzul says next week, Sophie says "those geezers are going to love the results", and Lucian's door is locked. quests say "wait for Sophie to return" and "wait to see if Lucian improves"

on version  v0.2.26b im stuck in the morning of day 17 with 2 quests that are "waiting". someone had suggested in the past to go to the forest and back but that isnt even advancing the time. is there something im missing  or is it just bugged now?