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pi the moon man

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A member registered Aug 11, 2020

Recent community posts

the biggest problem with the current state is the ammo starvation that can occur when fighting larger enemies and when RNG decides to only give you a select few types. 

proposed solution: ammo boxes, similar to the repair boxes, that refill all ammo for a low cost

i like the current implementation but i think wallrunning - bouncing should not consume air points or the points should slowly regenerate because i would start gaining speed and doing a jump and suddenly fall out of the sky witch contradicts the vertical level design

where should i find the walkthroug for lv 12