No, I had this idea first and then was thinking how to pull it off in 3 hour timeframe. Realized it won't be possible so I thought I might give the full AI approach a shot. It was a bit rushed, I was still initializing AI to learn about some Picotron way of doing things but turned out beyond my expectations anyway. Now I am torn. I love to make games the "old fashioned way" but this gives the freedom to execute basically any idea in the limited time. Should we create games with both our hands behind the back to preserve the process we all love? I don't know the answer myself... Its exciting and incredibly frustrating at the same time.
Pidibit
Creator of
Recent community posts
Simple game, controls are good. I would love to see theme affecting the gameplay. Like the stormy clouds could be raining and the rain would buff the player but there is a risk that once in a while the stormy cloud will induce lightning strike downward and hit the player and stun them for a short time :)
Thanks for playing, Kandif! The game actually punishes the player when not fast enough - every time player reaches a coin a ghost will travel back to the previous coin. But the thing is the travel time is always the same, therefore if player takes their time, the ghost will become much faster and make the game more difficult for the player :)
Very nice, it has this feeling if it is safe to shoot or not. I just wish I would be able to shoot from the chopper! :D It would be 5 star overall for me but I removed one star due to the time - not sure how to handle that yet, seems it would be a little unfair for others that squeezed under 3 hours? What do you think?
Thanks for the detailed feedback! I totally agree that it is kind of luck/memory game. I hoped the concept of getting the path by dying will be fun but it might be a miss :) I created after-submission verision that has more mountains (thus makes the levels easier) and there are body remains when you die at the same spot two times. But I like the idea of flashing the correct path right after player respawn that would turn it into a nice memory game.











