Gracias por tu comentario de la musica, me diverti bastante creandolo :D
Piero Ramirez
Creator of
Recent community posts
Hey Silver, sorry for the late reply! Just played like 15 minutes of your game, it is highly polished, good job for that! Your music on the piano fits the game perfectly, and I actually think you could go even a bit further with processing the piano sounds. Adding crazy reverb or more delay could help with the space and magic atmosphere the game has going on. My biggest feedback is that I noticed that the music would restart every time the game changed scenes, so I ended up hearing the beginning of one track a lot. I'd recommend you tell your team to add an audio manager that stays active throughout scenes, so the music doesn't have to stop and play from the beginning the same track every time it changes scenes. For when the music does change when changing scenes, you could add a little fade in and fade out between the two tracks! Good job! The first arpeggio it plays when you open the game is gorgeous!
Hey! Super impressive games! One of the most well-developed games I've seen in this jam, you and your brother make an awesome team. I really like the music, it reminded me a lot of Stardew Valley, and I loved the tonal shift with the rat's jumpscare lol ur brother nailed it here! My advice would be to extend his music so it doesn't feel too repetitive, as well as bringing other instruments other than the piano every now and then, or if staying only with the piano, then changing sections with different intensity of harmony so it feels like the music is moving forward! This game is super impressive, and for his first time writing music, he did an incredible job. Congratulations!
This game is so cute! The music is very environmental, cute music to match the vibe! I like how the music progresses as the game goes, it keeps it fresh, really good! A feedback I have is that I felt my music was a little muddy because of the reverb. I felt like the reverb of all sounds made it sound like a big hall all the time, and I lost clarity, and I think that would help bring the music upfront, which I think is good to hear while you are exploring around. Also, the music volume could be turned up some more! I'm new to sound design, not sure what the standards of volume are, by musicwise I always like to master mine to around -6 to -3 without clipping ofc. I love the idea of representing each character with a different sound; it works magnificently!
OMG, so that's what it was! I did NOT know this!! I usually work with middleware like FMOD and Wwise, so I always double-check check it loops well, and I use Wav, but for this project my team was sharing the files on discord and so a WAV file was too big and ended up using MP3 and did noticed it has a tiny silence gap at the beginning. I thought it was some export problem with my DAW!
Another thing to loop better is to put the tail of the loop at the beginning of it! I do it on FMOD/Wwise, but we didn't use it because they are not the best for browser builds, so that's another thing that also hurts the music from looping seamlessly. Unfortunately, my team wasn't familiar with how to do it only using Unity because it would need to start with the tail-less loop, and then, after playing the tail-included loop, and then loop that.
Thank you so much for sharing this, this is super useful, gotta learn from my mistakes!
Thank you so much! I'm glad it does :D
Super cool game! The music is SOO fun, love the instruments you use, I can tell they are high quality. I would say my feedback would be to extend it more, because the loop is a bit too short, maybe adding an extra section or looping it again with another instrument, or taking out the melody for one loop could help change the intensity of the song and make it feel like its moving forward instead or repeating too much. The melody is so cute and fun, I see why it was in your head lol
Hello Jake! Omg your game is soo trippy, super super atmospheric and vibe oriented, and the synth pads you added help with that trippy, almost eerie atmosphere! My feedback would be to maybe have a bit of melody on top of the harmony (the chords). Or another instrument on top? As well as changing the chords now and then! I think this can help the music feel less repetitive (Even tho it being repetitive works with the game in this case, I think so) while still keeping the vibe you went for!
Hello everyone!! I thought it would be a great idea to have a place to share the music of our games and give feedback to the music composers! Please feel free to share your submission here and talk a little about your music so people can try it and let you know what they think!
I'll start! Here is the game submission I made music for! I based it on Maruki's theme from Persona 5! Any feedback greatly appreciated!
/jam/tgcxcoreblazer/rate/3615052
Hello DustoTail! You were supposed to pass near the litbuoys to activate the dialogue, You cannot activate lets say, buoy 3 without the dialogue of buoy 2. I've getting some feedback that this was a bit confusing for some players, did you experience this? or was it a glitch I'm not aware of? Thanks for playing!
Game Title/URL: The Paper Boat
https://mrsaturn666.itch.io/the-paper-boat
Pitch/Information: The paper boat is a game where you follow a track to find a different perspective on life.
I'd like feedback on: Anything! But I would like opinions about the dialogue and music if I had to choose :)
This game has been the best submission I've played on the Jam. Loved all the easter egg and whoever made the small jokes around the game has an amazing sense of humor. All the minigames are super fun. Music is super fun, intense when need to, Love it. I had an awesome experience with this game. I would advice you guys taking this game even further, I believe it has potential as a commercial game. Loved it 10/10. Awesome work guys!!!
Awesome Work! I enjoyed the art style so much, art in the cutscenes and the environment is so good! Feedback I have is that maybe the combat would be more fluid if time doesn't stop whenever you hit an enemy. Also I got a bit lost in the map for the first minutes. Then I realized that beating enemies gives you time and I went to grind time for the boss on the cementery lol. Great Game! Congratulations!




