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Piers

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A member registered Aug 21, 2019 · View creator page →

Creator of

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great game! really clever and good puzzles

Love the idea! My project had a very similar take on the theme. I don't think being strict with the timing is working for you though. I found it very frustrating trying to be strategic with my attacks only to fail anyway because my input was milliseconds too late. I think it could be polished into something cool, though.

Really cool, very creative and polished concept. I could virtually never get the hands to line up for the laser in practice though.

So many great details!! 

A bit rough around the edges but the idea was surprisingly novel! I liked it a lot

Wow. what a great game! I didn't expect it to be as frantic as it was at all, but it was really cool having to do a little micro-speedrun of each level. The sound design is also excellent!

Thank you so much!!!! and yeah I agree that there are so many cool directions the game could go. It kinda killed me to have to stop working on it! Maybe we will take it further at some point :)

Really really solid game. The art is wonderful and the vibe is perfect. Took me a little while to understand the strategy but once I got it I had a really good time. I'd like if it were a little more obvious that there was a sword lowering above me at the start though.
Good game!

cool game! I really like the premise, but I didn't feel that incentivized to actually play on beat. Nonetheless I enjoyed the show :)

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you are definitely still losing health in the video 😅

Thank you for playing!!!
Also, could it just be an audio latency thing? The attacks aren't "evaluated" until a short time after the beat actually lands, so you can afford to be pretty late with your inputs. but especially if you have wireless headphones that could be messing it up

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There's no bug. Your health "withers" when you are not in combat to keep the pace of the game up. I think you would've been okay if you got a hang of the parry! It's not really a game where you can afford to take your time.

Thanks for playing though!

Really respect that you both have an excellent gimmick and took the care to execute it well. Great vibe, great idea! Awesome work.

You gotta keep the pressure on! Thank you for playing :)

Cute game! The camera really lets it down, but I found it otherwise surprisingly controllable.

Really cool, feels great to play! Love the car controller and the detail of the headlight being broken. It's pretty tough not knowing if I'm on pace to finish though.

Really good! It's polished and fun and hectic! Maybe the theme is a bit of a stretch though.

hahaha well in that case, thank you!

I'm glad someone finds my title generator as delightful as I do heheh

Very neat idea! I found myself wanting something a little more hectic (grid too big and timer too slow imo) but the idea is cool and well executed.

I am SO good at my job

Thanks! Glad you had fun :)

Heck yeah 😎

Mhm yep those totally didn't eat up my whole first day at all 👀

The game looks nice and polished, but it could do with an extra round in the design phase - I can't really tell if there's any point to what I'm doing.

Thumbnail art is pretty special though!

I... did not complete this game as intended, but it was amusing!

Ah no! I'll have to replay it now that I'm not sweating about submitting my own game 🙃

Aha I'm glad you enjoyed it! I probably should've changed the boost to be a little less hyperactive in the air, but it is what it is.

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A lovely, quaint, polished trivia game. I really like that the questions give you a second attempt so that you have a moment to think about your answers. 

The only thing I'd like to see is some kind of indicator of how many questions remain (I reached question 15 before concluding that I suck at trivia 🥲)

I really like the movement! It could definitely do with a round of polish - to make it a little more intuitive/less frustrating - but the foundation is very strong and the style is quite pretty.

I found it very difficult to play without a controller though, I'd definitely push for KB+M first in future jams :)

Very polished, satisfying little platformer. Goober definitely grew on me throughout the experience.

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Fun little game for a few minutes, and I like the online leaderboard. Unfortunately there are a couple of issues (I was able to somehow crowdsurf on a swarm of goblins. hmm) and the game is pretty easy. I enjoyed it otherwise. I like the idea of spawning enemies with dice rolls.

Really satisfying little bullet hell. I do find it a bit concerning that I completed the entire thing damageless on my first attempt but everything was very juicy so I'll excuse it.

Yeah working on this was pretty intense. I'm glad you liked it!

Thanks so much! This was kind of my first proper project using CineMachine, so the camera is a tad janky, but I'm pretty happy with how it turned out on the whole. I'm glad you liked it!

Yeah letting the player throw infinite dice was a bit of a gamble. For some people it might be slow or crash but it's worth it for everyone else to be able to cause total mayhem lol

Wow totally shameless lol. Thanks for the feedback!

Hear, hear!

Pretty fun, but the timing on the jump could be a little more lenient. Game doesn't feel like it responds how I'd expect when the dice is in the air. Once I got the hang of the controls it's pretty cool

I think I made the word “bot” by accident, and the game crashed, not sure if that’s consistent though.