Hi SarDira! As promised – the new version (v6) is live. Thanks to your feedback it now has an in-game tutorial, a clearer end screen that explains what went well and what to improve, and three sniper positions with different views. I’d love to hear what you think!
pigeonpoststudio
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Hi! I played Tate & Yoko – A little space and enjoyed it. It's a nice logic puzzle: you really have to think about where to place each piece, and that's what makes it satisfying. I also liked that the difficulty grows gradually from level to level, so it never felt unfair. Good luck with the project!
Hi! I played Tate & Yoko – A little space and enjoyed it. It's a nice logic puzzle: you really have to think about where to place each piece, and that's what makes it satisfying. I also liked that the difficulty grows gradually from level to level, so it never felt unfair. Good luck with the project!
Hi! I'm working on Night Owl, a small cartoon spy puzzle game that runs in the browser. You are a secret-agent sniper on a rooftop: watch a garden party through your scope, use the target's file (photo + description) to find the real Baron among look-alike guests, and put him to sleep with a dart or a well-timed "accident" without anyone noticing. No blood, rated for ages 12+.
It's an early prototype: one mission, comic-book art and sound (updated Oct 30). It takes about 3-5 minutes, works on PC and on phones in landscape, in English and Polish.
Play: https://pigeonpoststudio.itch.io/night-owl-nocna-sowa-prototype
I'd especially love to know: 1) Was finding the target fun or frustrating? 2) Was the wind correction (scope marks, flag) clear? 3) Would you play another mission? Any honest feedback is welcome, here or in the comments on the game page. Thanks!
