Ray, your game page describes both roster/tactics management and 3D live matches. I'd separate the music brief into those two uses rather than look for one “sports” track to cover everything.
For the management screens, start by auditioning instrumental tracks with a restrained lead and few dramatic changes; that is where players may spend a long time reading statistics. For match presentation, specify whether you need continuous background music or just short entrance, result and victory cues. Those are quite different requests for a composer.
A useful addition to your post would be: existing tracks or a custom score, budget, the number of cues, and whether seamless loops are required. If you want to use the catalogue Purrple Cat linked, try a candidate under an actual tactics screen before choosing from a standalone listen. Also check its licence against your planned distribution and record the required credit.
Are you mainly looking for menu/management music, or music during the matches themselves?