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@pixel_Salvaje

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A member registered Dec 03, 2021 · View creator page →

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Recent community posts

:) Thanks

(1 edit)

Good point, Metin :)

I've been battling this issue for some days but have had no good resluts yet... But working on this direction yes. :) My main focus is to get the most beautiful pixel art output.

So far I'm also looking into  the pixelart precision (to have consistent lines all the time and keep details) and also working on a beter more clever outline. (colured outline and depth detection outline). 

Many thanks for the feedback :)

This arcade illustration is really nice :0

Hello Blaze_Runner.
Not sure if I got your questions right... I think you are asking about a game engine... These sprites can be used for Unity or Godot or any game engine 2d... I suggest Unity because it has some pixelart art-dedicated tools. (PixelPerfect options)

Hey Bblaze_runner, I´ve just checked it and yes :) Seems to be fitting very well :)
Maybe a darker outline would be super perfect. 

XD XD

Many thanks for your feedback and support WhiteWerewolfo :)

If you run into a problem let me know.

Eu adoraria ver isso. 😍😍

Wow yes

Many thanks :)

Yes many thonks for the feedback.

Ive written it down for future updates :)

Hello  WhiteWerewolfo. 

I understand that the voxels squares grid preview is not turning off and the save option is not working ?
Are u runing it on Mac Win or Linux?

Thanks for the feedback

Sorry for the unclear text... I mean is not available to sell the font.

The font can be used for free for any comercial or personal project. You can distribute for free also :)

Sorry for the unclear text... I mean is not available to sell the font.

The font can be used for free for any comercial or personal project. You can distribute for free also :)

😍

Hello Zeblackcat.

I would implement a dedicated system for exporting any rotation and any sprite freely... I had some similar requests :)


Many thanks for your words 😍

PixZels v0.008 Update! 

I,m back with version 0.008 of PixZels, and this update brings some huge quality-of-life additions, expanded color tools, and serious under-the-hood performance improvements:

  • Multiple Palettes & Lospec Integration: Load multiple palettes and pull new color schemes  from Lospec within the app.

  • Opacity Painting: Fine-tune your shading with a 1–10 opacity selector.


 Performance & Code Optimisation:

PixZels is now faster, lighter, and far more consistent! 

A massive shoutout to @Chillaxorelaxo for collaborating on this release and helping refactor the codebase to push the app to a truly professional level.

UX Polish & Fixes

  • Unsaved Work Safety: Prompts before closing so you never lose progress.
  • UI Scaling Fix: Resolved the tiny text issue on specific display devices.
  • Workflow & Visuals: Expanded keyboard shortcuts and updated viewport lighting.
  • Bug Fixes: Cleaned up various minor edge-case bugs.
  • ...

Download v0.008 today and let us know what you think in the comments!

This tool is on offer with this awesome 3 tool 3Dpixelart budle: http://itch.io/b/3901/3d-pixel-art-tools-bundle 

Thanks to @Chillaxorelaxo for collaborating on this release to push the app to a truly professional level.

Hellom VectoRaith.

The actual size is 128.. 256 and 512 are possible but still too laggy and slow... Working atm on optimisation and some changes to allow bigger models; I´m confident it will be possible.

Many thanks for your words :)

Hello Dawdawich :)

 I fixed the checkerboard walls; they were wrongly connected :)

Many thanks for your help :)

Yes, BigKidNation it can be used for personal and commercial use :)

Many thanks for your words ;)

Hello Maxsvoy. -Yes, it can be used for commercial projects.

Many Thanks :)

Hello Dawdawich... You are right!... I fixed this tile... Also, the 128 and 32px versions were wrong... Many Thanks for letting me know 😍

Considering the idea of adding Characters... Many thanks for your words Lucas 😍

Many Thanks Shibo 😍

Yes, good point... I will work on it... Although I'm mostly working on my roadmap, evaluating people's feedback... But I have an estimated roadmap :) Thanks.

Hello Shibo.
Is it on my roadmap to add layer sytem  and mirror painting and duplicate yes .
Many thanks for your words :)

Hola Antonio.. No podré incluir personajes pronto... Me tardaré unos meses para ello.
Muchas gracias :)

Perdona Overuseed.. Ando un poco ocupado siempre XD..
Te acabo de buscar en X pero no veo tu nombre por aca... Dime como es tu nick en X. :)

Thx... preparing more :)

Wow.. So nice.

Thanks :)

Today! :) It was more difficult than expected to organise so many sprites.

Thanks :)

Thanks for the ideas Fabioabreuit... I added on my list... Most probably on next update I will have some of them done.

Sorry I do not uderstand you ... add sprites where?

Thanks :)

Hello Jszmtlaok.
Not sure what do you mean... the Game is a free demo and the assets are sold on my ith page... If you bought the assets you are able to download them...
If u run into a problem let me know...
Many Thanks :)

Hola Imolina.

Puedes contactarme en DIscord (efebe_)
Gracias :)

(1 edit)

Latest version 0.007 already export as OBJ

  • Export OBJ + MTL with sRGB Texture Atlas.
  • Optimised polycount.
    :)

Hello  Saesi-del I have the build for it.. I can give it to you via Discord... It is ok? 

(efebe_)

Thx for your words :)
Hope to upgrade to 512... Still is too laggy for it, but I have some ideas.

Hello DanClypse.

Is there a way I can get a the file or exported image to check the problem exactly?
maybe screenshot here or maybe on Discord? (efebe_)

Many Thanks :)

Yes Coderzxy :)
The end result of the model will have some colour differences in comparation of the original design... But, in some cases it won't be noticeable.
I will give a try.

Many thanks :)