Oh, I saw it on X! Thanks so much for using my asset—it’s actually inspired me to try getting some movement in with yoga myself. Such a brilliant idea, thanks a ton!
Pixelius Vita
Creator of
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One additional note for clarity:
I personally confirm that the license permissions stated in my previous message are intended to remain valid permanently for as long as I am alive.
I will not later change those terms retroactively for assets you have already purchased and used in accordance with the permissions stated above.
If my previous message ever displays an “edited” notice, please consider that message no longer valid as proof of these terms. In that case, only a new, separate, unedited statement from me should be considered valid.
I respect the work, time, and effort you put into your games, and I want you to be able to use the assets you purchased with confidence, as long as the assets themselves — including modified versions — are not resold or redistributed as standalone assets.
Thank you again for supporting my work.
Hi! Thank you so much for your purchase and for checking the license terms 😊
Yes, all of the uses you listed are allowed:
1. You may use the assets in commercial games.
2. You may use the same purchased assets in multiple commercial games/projects.
3. You may modify the models, materials, shaders, and textures as needed for your games.
4. You may keep the source assets in a private version-control repository accessible only to your development team or contractors working on the project.
5. You may distribute the assets as part of a completed game/product.
The main restriction is that the assets may not be resold, redistributed, or repackaged as standalone assets, asset packs, templates, or source content — whether on itch.io, the Unity Asset Store, or any other marketplace/platform.
This restriction also applies to modified versions of the assets. For example, changing the model, materials, adding new textures, or editing the existing textures does not make it okay to resell those assets as an asset pack.
However, modifying the assets for use inside your own game is completely fine, and you may commercially sell/distribute the finished game containing those modified assets.
Attribution is not required.
Thank you again for supporting my work! 😊
https://pixelius-vita.itch.io/cozyworldbundle-godot
Here are the Godot asset, Sir!
Speaking of character size, maybe in the near future I will try to create a 128 x 128 canvas for my monster to people who want to use as a boss character.
Before reading your comment I didn't think I would need a bigger character, I suddenly realized the character needs to be bigger if someone wants to use it as a boss, My shortcoming, I will try harder.
Thank you very much
Thank you very much for your comments. I guess I have to try my best to make more assets so people will pay attention to my page.
I'm trying to use generic colors that help sync with other asset sets. I bought and downloaded some best selling assets on itch and created a character based on the color palette they used. I tried many sets of assets and could not show my character publicly using their assets. Hope you like it. Sorry, So I guess my character's color palette doesn't matter too much.
So I guess you're talking about heterogeneous motion, the motion seems a bit too many frames, but you can completely cut down the number of frames in game programming software. I also want to create simpler animations, but if I create a little more frames, for example, if someone needs more frames for their asset, they can use it.
Of course, all your suggestions are very valuable to me now, I won't be able to sleep :D
Once again, advice like yours is very meaningful to me while orienting and perfecting my abilities.
























