Thank you for the kind words <3
PizzaDelivery
Creator of
Recent community posts
First of all, congrats on making the game. I love the idea of playing as a sword, music is great too as are visuals.
Exploration - a lot of the areas didn't have chests and when I found a chest, nothing was in it, where you kinda want to reward players for exploration so it made me not just explore at this point
Difficulty - The game was slightly too easy as I got to a point I could just leap over enemies and get by without much effort.
Enemey variety - Different enemies would have solved this, I think you could have done some cool things with different kind of attacks too, like you do for the jump, which could bring into play new enemies.
Controls - I wasn't huge on shift being attack, as oppose to something like space bar and having jump as W.
Game juice - This could have been cool, like camera shake when attacking more, maybe a strike would knock them back or split them into more enemies making it more difficult (different enemy type)
Still a really cool idea, and some things that could be added if you wish to take this further. Well done on completing a game jam though. :)
Thank you for playing!
A Setting to turn off the CRT is scheduled for the game soon. I should have a bunch of visual options to change it to how you want it.
As for the controls, do you have any suggestions? What makes it less intuitive?
As for the difficulty, I agree that it can be hard which is why you have 4 lives and cash carry over. However I plan to have it so not all 3 customers will want the same dish, which should relieve this issue. As I found sometimes all three customers will want pizza and all you are getting are stuff for burgers or fries.
Again thank you for playing and the feedback as it truly helps! If you have any other suggestions don't be afraid to throw them my way.

