Glad to hear it! :)
And yes, I will definitely need help for playtesting the game!
When the time will come, I'll create a community post and also share a Discord Server. :)
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Yo!
Hum, that is strange, I think you are the first one that I am aware that has encountered this problem. :/
The bonus dungeon (Abyss of Tritram) is only accessible after the last war battle (Fortress of Ramchalle). Then, you will need to use Venia to teleport to the cave. The cave should start blinking in the teleport menu.
I double-checked the logic this morning and it is based on the exact same "switch" that is turned ON after the Fortress of Ramchalle's victory scene. Agram should be locked in your party at this point too.
Note: The "extended" Venia's Teleport Menu also activate once you cross the border with Chibiki near the end of the game.
Hi Vodun! :)
For the card game:
Since the remaster is based on Legion Saga III Version 3 (which the Cardico mini-game was fully playable), yes! I will probably redo it from scratch, but even without touching it, the mini-game can work as is. ;)
For the Unite Attacks:
I am not sure yet. Adding custom mechanics into the Rpg Maker 2000 battle system has always been a bit tricky. But I do intend to take a closer look at it (I also wanted to create a Sunbeam Orb that heals the character at the end of each turn, so we will see).
Hey thanks! :)
Yes, I am the same guy that did Ayask way back in the day, but the English translation was never finished unfortunately,
Regarding this old project of mine, I was thinking at some point doing a new edition of it like I did for Legion Saga (EasyRPG compatible, quality of life improvements, music quality improvements, etc), but I won't make any promises just yet. If I do indeed go back into this project, I will republish it in both French and English, that is for sure. ;)



