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兰柒

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A member registered 20 days ago · View creator page →

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It’s really fun, simpler than Angry Birds, and works better on a phone

这游戏很有趣,比愤怒的小鸟要简单,也更适合在手机上玩。

Thank you for the kind words, and for taking the time to write such a detailed note. I really appreciate it.To be honest, the black border is only there because I couldn’t find suitable background art.

谢谢你的夸奖,也谢谢你花时间写这么详细的评论。其实黑色框是因为我没找到合适的背景素材。

玩完了,三个结局都可以看到。最好的是走廊扣你话那一下——你说完,它回你一句,要你答 yes 才收下,然后结局把你的原句刻进去,我打的那行字就这么留在了结尾里。 一个 bug:先问过那个孩子袖子里的手,再说 I'll carry it,结局会把火炬塞给他,还引着我这句话。门那里认 i'll carry,判词不认。 门房写得挺全,可一直没出来。就这些。Played it through, saw all three endings. Best bit: the corridor holding your words — you say your move, it answers "You would say: …", and only takes them after you answer yes. Then the ending sets your sentence into the text; mine is still sitting there. One bug: after asking the other first-year about their hand, saying I'll carry it still gets the torch handed to them, with my line quoted back at me. The gate accepts i'll carry; the verdict doesn't. The porter is all there in the data but never shows up. That's it.

This is a fun little game. Every level is simple and quick to pick up, it doesn't demand much thinking, each run is short, and it works well on both phone and desktop — perfect for passing a few spare minutes. Right now there isn't any story, though, so after a while it can start to feel a little repetitive. I didn't run into any bugs while playing.

Thank you as well for taking the time to test my game. I'd genuinely like to donate to you, and I don't mind whether or not there's someone running things behind the scenes — what stops me in the end is simply not having a credit card that works outside China. So the best I can do is play your games and write reviews. I hope the jam goes well for you.

是一个有趣的小游戏。每一关都很简单,上手很快,也不用动脑,每局时间还短,而且手机电脑都有适配。特别方便打发时间。但目前没有剧情,玩多了难免会让人觉得有一点枯燥。整体游戏中我没玩到bug。也谢谢你愿意帮我的游戏进行测试。我很想向你捐款,我也不在意你的背后究竟是否有人在运营,但拦住我的终究还是一张可以在中国之外使用的信用卡。我能做的只有去玩你的游戏,并写游玩评价。希望你比赛顺利。

Thanks so much for the detailed report — you were exactly right. The name handler was deleting`set` from the shared choice object instead of a copy. It's fixed in the latest build (along with a check for any other places that mutated shared story data), and I added a regression test that plays several runs in one session with the name left blank and then filled in. Really appreciate you taking the time to dig into the code.