Thanks and the time duration? :3
ppq2000
Recent community posts
Hi TattornArts.
Just bought the game and wanted to ask some questions as I am struggling with various things and bugs, I am enjoying the charm and atmosphere of the game:
- Sprinting speed - it still feels very slow. Anyway to dial this up by 3x?
- Powerups from Wizard tent - On the meadow level, I need 30 spanners for the 'sticking' power up. How do I actually get/use this powerup? There is nothing to pick up and no announcment/instruction. Also, on the Waterfall level - I go into the Wizard Tent and it's blank/invisible, nothing is inside it.
- How do I 'possess' animals? There is a tiger/frog and various other animals, I get no button prompts.
- There are jumps which I cannot make - like the Cog in the hub, the waterfall platform jump - how can I make these jumps?
- The controls and button mapping is a bit unclear - what is a bio suit? What is the purpose of batteries? What is the purpose of the shield symbol?
- What are the electrical huts with light bulbs on them?
I want to enjoy this game but it feels a little unplayable in it's current state.
- The cursor stays on screen and moves when you move the camera, can this be fixed?
Hi - I played the demo and I like it. Nice movement and I like the style and charm of the game.
A few questions, I am tempted to give the full game a try:
- It takes about 3-5 mins to get the first chip in the Mayor level. You specify about a 20-30 min length - are the other levels a bit fuller or have multiple chips or all levels just have one chip?
- In the Mr Mayor level, there is a whole section of land/mushrooms that I cannot reach. I've tried everything but my standard jump and reverse jump cannot reach it off of any ledge. Am I missing something/missing an ability/doing something wrong?
Thanks!!
This game is amazing. Love the movement - it feels really good, the character weight, the landing shadow etc - really nice stuff. I love the charm of the game from the 'Penguns' to the sleepy NPC - it feels really full of personality.
I'm hoping for a few things:
- The full game features more NPCs, more lore, easter eggs and hidden collectibles etc.
- The other levels have some more challenging segments of platforming.
- The worlds feel fuller and more dense.
- And most of all: THAT THE DEV MAKES A BIG BIG GAME - LIKE 5-10 HOURS OF THIS LOVELY STUFF!
You are super talented and it's become one of my fav 3D platformers on Itch in recent time; I've played a BUNCH!
Thank you! :)
Game is great. Like where it's heading. Love the Rare feel and humour. It's familiar but unique enough to stand on it's own in a crowded genre. I really like the bazooka and crate smashing. Some helpful feedback as I play WAY too many 3D platformers:
- Character weight is too floaty and slippery. I think the game feel would be a lot better if the character was heavier and more grounded. It's very slippery when landing and trying to do precise platforming. Particularly noticeable on the leaf to leaf section.
- Harder platforming sections - appreciate it's just the BETA level but was dying for more hardcore sections/verticality.
- Some areas/sections can be skipped entirely by button mashing and wall jumping. Paint Gal sort of bugs out with high speed.
- Don't NeEd ThE cOnStAnT tExT each time you collect a diamond. I think it could get annoying?
When are you targeting a full release?