That opening is definitely the part im the most proud of, funny result of being too lazy to add art to the title screen. Lovely feature that ended up just happening.
Prestosilver
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Yeah honestly was quite proud of the way I handled these darts. The whole game actually essentially just employs embedded systems paradigms, I have a million dart slots all layout out in a particular way memory wise, and then I just sequentially use them. I definitely could have had them going to the bottom if I rendered them slightly differently skipping more evenly would have kept a percentage of them visibly falling. I ended hp having to decide it was just not worth when we still needed more assets n' things.
Hello, a while back I wrote a program similar to this called nut-note because I liked master plan so much lol. I had a special type of card called script cards, which allowed you to write code that interacted with other cards. I feel like some sort of card like this might be nice in master plan, but I would also understand if you don’t agree. Just a small suggestion.
Yea the design of this program is pretty trash, I want to clean it up eventually. open is Ctrl-O, and I never animated the wire drawing but you can just use right click and drag from one card to another to wire.
EDIT: If you like the concept of this program I would suggest master plan by SolarLune, although its paid its way easier to use, the only thing nut note has over it is the scripting, but even that is kinda not worth it.
Overall a nice game, It would’ve helped to write the controls in the description, but once I figured them out it was a fun game. Just a small suggestion, I couldn’t tell if hitting the dogs with a stick helped, sometimes its nice to add screen shake or knock back when the player does something good, just someway to help people know they’re doing the right thing.



































