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professir

60
Posts
3
Topics
133
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A member registered Dec 04, 2017 · View creator page →

Creator of

Recent community posts

(4 edits)

Thank you @gorgynoid - Somehow I am just now seeing your comment! 

Well done on getting to 36 :D 

I doubt anyone will ever reach the "end" of the game, so here is the full story level-by-level:

Spoiler warning - the entire story spoiled below:

LEVEL 1

youre still in there?

you gotta get out!!

use ⬅️/➡️ to move 

and 🅾️/❎ to jump

LEVEL 2

you should still be

able to control

the system

from within

⬆️ slow platforms 

⬇️ fast platforms

LEVEL 3

you shouldve never

gone back in...

what were you

thinking?

let me see

what i can do

to get you out

LEVEL 4

ok, i found

a config file

i need to adjust

some parameters...

oh no...

LEVEL 5 - *THE BLOCKS START SCRAMBLING*

 platform stability:

       failing

LEVEL 6

...sorry

that made things

much worse.

keep an eye on

your platforms

and be careful!

LEVEL 7

i think i see

the problem here...

just need

to adjust...

LEVEL 8 - *THE WALLS START SCRAMBLING*

    wall stability:

       failing

LEVEL 9

...oh, jeez...

ive never seen

anything like this!

the whole system is

falling apart!

LEVEL 10 - *THE MONITOR STARTS GAINING DEAD PIXELS*

  monitor stability:

       failing

LEVEL 11 - *THE PLAYER STARTS SCRAMBLING*

hello?

are

you

still

there?

im losing you...

LEVEL 12

...listen, if you

can hear me...

youre on

your own

im only making

things worse

goo

d

l

uc

k!






LEVEL 24

...

LEVEL 25

are you there?

i still cant find

you anywhere

in the system

LEVEL 32

...

LEVEL 33

...this is all

my fault


LEVEL 41

...

LEVEL 42

dont

panic


LEVEL 56

...

LEVEL 57

there you are!

i saw you

in the system!

LEVEL 58

it was

just a blip

but it was

you

LEVEL 59

keep going!

thats the way!


LEVEL 98

...

LEVEL 99

...hel...lo?

can you hea

r

m

e?

LEVEL 100

cant believe

youre

still alive!

LEVEL 101

...if you are

still alive...


LEVEL 149

...

LEVEL 150

still no sign

of you

its been

too long


LEVEL 199

...

LEVEL 200

...how...?

LEVEL 299

...

LEVEL 300

enough already!

theres only

one way

out.

down.

LEVEL 301

you

refuse

to

listen

LEVEL 302

this needs

to end

LEVEL 303

i cant live

with what ive

done

to you

LEVEL 304

you need to

stop this.

end it.

LEVEL 305

fine

you want truth?

heres truth

LEVEL 306

i

did

it

all

on

purpose

LEVEL 307

you went in

and i saw

my chance

i destroyed

the system config

LEVEL 308

that way

you can never

get out

LEVEL 309

good bye

im done

with you

epic!

Thank you so much! This means a lot to me. I still remember the first games I played on pico (shelled shinobi, combo pool, warehouse panic)

Cant wait to see you on the ROTA leaderboard :D  

You can now roll up to 5 dice of any type!

Thank you so much :) 

Just wanted to pop in here and let everyone know this game works wonderfully on the Steam Deck by using EmuDeck with RetroArch installed! If you have any audio issues with the GBA emulator, make sure your steam deck is set to 60FPS (I typically have mine on 40fps to conserve battery life)

As far as the game goes... it is absolutely incredible. Thoughtfully designed and truly delightful. I am still fairly early on in the game and cant wait to see what else is in store :D 

congrats on the launch so far! Love these types of games (bushido blade / deadliest warrior, etc). Can’t wait to see what you do with it :) 

thanks for posting R$ :D

thanks for your feedback!


Yea we thought a lot about how best to unlock the creatures. At one point we had a little rhythm game and even a breeding program over there but ultimately we landed on this idle sort of game where you can speed up incubation by participating in it. 

We also wanted to balance a few key points that we saw. First and foremost, we wanted to introduce the Knoblins slowly so the game could function as its own tutorial. However we also wanted to ensure that the player would have a full set of Knoblins within the first ten minutes of opening the game. Towards the end of the unlock path, we wanted a long enough time frame that it would take the average player a couple days to unlock all the creatures, however we still wanted the unlocks to be completable within a day for highly engaged players. Finally, it was important to me that the creatures are introduced in a certain order to ensure the first beats you’re making sound especially good. Ultimately, I am pretty happy where this all ended up in terms of idle based gameplay. 

I do like your idea of a daily sort of stage playing its own song - I am a big fan of daily content for games. Appreciate your comment and ideas!

LOL thank you Eddie

First, I should say that we have no plans in the foreseeable future for any additional content. Other projects are currently requiring my time. 

However, there are a few (potentially radical) ideas on how to expand Knoblins that I’d personally like to explore when time permits. Not sure if any of these will bear fruit, but it is something I’m kicking around :D 

thank you :D we’d love to release on catalog with that Bluetooth speaker! 

thank you so much! And thank you for bringing all of us the podcast :D Hope you enjoy crankin those Knoblins 

the play date audio device maintains its own time separate from the standard clock … I wonder if this is affected by frame rate slowdowns? 

https://sdk.play.date/2.2.0/Inside%20Playdate.html#C-sound.time

Just beat the second boss and reached The Great Hall. Hands-down this is one the best games on Playdate. Really well done! It is both beautiful and brutal and the boss fights are fantastic. There are so many enemy types and the levels are the perfect length with a good amount of challenge. I love the mechanic of leveling up the spells and the little crank sections throughout, as well. And can't wait to try parrying with the shield. O.o

FYI - I am currently playing on Unlimited Lives and Weakened Enemies. I will likely toggle these off for any future play-throughs but they feel absolutely necessary to even out the difficulty for me. Thanks for including these options! ...I could probably turn off Weakened Enemies even on my first play through now that I have an understanding of the game - but I couldn't stand to watch that intro text anymore and had to make things a little easier on myself lol

My only suggestion is to change "start game" to "continue game" if save data is found. My poor heart skips a beat every time I boot up the game & think my progress has been lost LOL

Looking forward to finishing this soon :D 

Beat this game over a year ago and it is still one of my favorite games for the system :D 

Thanks Marcohutchens!

Oh, MY this looks amazing! Going to pick up through catalog but just wanted to drop a note in here thanking you for putting this game together :D 

Thanks so much, Nino! Hope you enjoy playing.

Really fun! Love simple games like this that take full advantage of the fluidness of the Playdate's crank. Wagging the rocket up and down feels so perfect -- its fun even on the pre-launch screen   😂

What a gem! I never played the original but this is a fantastic game and concept - thank you for bringing it to the PD.

Couple of things... first, why does the tripod say 3210? Second, could you allow the B button to also fire (it is more comfortable in my hands this way)? And finally, I noticed some strangeness when you fire parallel to the bottom of the screen... the ball will come to a stop below the line and allow you to continue playing. You can also shoot balls into other balls this way. Not a big deal but just seemed unintended. 

Thanks again & especially for the source as well, very helpful learning tool.

Really nice! Good candidate for a Playdate port, as well ;) 

Love the game! Could you allow the B button to activate boost as well? It is much more comfortable for me to hit B when cranking, rather than A or UP.

Really intriguing so far... I love how much you've jammed into such an eloquently designed package!

Bravo

Oh man this is inspiring! Your plans to add additional tracks can really open up some musical potential for this. Reminds me of making tracks of found-sounds while I'm out and about with the PO-33 sampler.

Best of luck with this! It's already pretty fun to mess around with the playback speed 

Incredible work!

Really solid - thanks for the memories!

I hereby formally request crank to roll, though!

Nice work on this! Absolutely adored Rodents Revenge years ago... thanks for the memories

Still throwing an error on the Playdate website.

Update your pdxinfo file to just this:

name=JimInTheBox
author=Lurgypai
description=A game to show your friends how much fun the Playdate is!
bundleID=com.lurgypai.jiminthebox
version=1.0
imagePath=images/assets

I was able to get it to side load by making that change.


However when running the game on my device, I see an error message "Update Needed - The game must be updated to run on the current system version"

You're killin it!

"only the playfield shakes now" -- I couldn't figure out what bothered me about the original screen shake but this was absolutely it.

Really solid game - thanks for making this :D