Good game, was slightly unclear how you put numerical words alphabetically and dragging npcs can be a bit buggy but otherwise, great!
ProfuseData
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Neat game that is easy to understand. I didn't realise countdowns persisted between levels and immediately blew up on entering the second level twice so maybe that could be changed. Also, i think you should make the time period that kills you only the frame that it reaches 0 instead of the entire second around 0 so you don't need to wait as long and rewards you for be suring of the beat. Otherwise, good game.
Cool game. I like how you have to decide if you want to use blood to extend your lifespan or use it to complete the objective. Some collisions were a bit unclear; I got stuck in water while dashing , and maybe you could place obstacles in a way that you lets you reach enemies so you're never completely blocked and just waiting. Otherwise, great game!
Nice story, visuals, concept and sound effects. Quite fun to control the ship and reach high speeds. I think the text speed could have been faster or a next key would've been nice for the text at the start. I also overshot Earth and went thousands away which was quite funny but also made it quite hard to get back especially as there doesn't seem to be any planets past Earth so direction recorrecting was difficult. Otherwise, great game!
The artstyle and music was really good and the story was interesting. I can't judge very much in terms of story as I'm not very experienced withs narratives but the minigames during loading times were a nice addition, they prevent the player having to wait while also doing some storytelling. Honestly thought the ······s were censored swears at first lol, good job!
Great and well-polished game. The music and visuals were great, moving around feels especially fluid. I like the interpretation of the theme.
Like some other comments mentioned, I think the rate at which ice is given out felt a bit too high since it felt like you always were making up more time than was being loss, it's quite tricky to create the sense of urgency while making the game not impossible since it's quite simple in design; you're either gaining or losing time each round. Maybe you could add an additional mechanic which allows for greater skill expression that lets you control if you're gaining or losing time (doesn't have to be a completely game-changing thing, could just be more intentionally placed ice cubes that require precise movements and planning for example).
Otherwise, the game executes its concept really well and the music makes it even better. It was also funny getting the fridge to ask for 5 sprinkles in a row by chance, like do sprinkles even belong in the fridge lol?
Very fun game! I really like the music, art and how the character controls. Admittedly, I only lasted a minute and had too big of a skill issue to see the weather change, but it sounds like a great concept! My only issue was that I had a bug where when I encountered the bouncy enemy, the bouncing sound effect kept repeating even after I died. Otherwise, great game!
Thank you very much for your feedback and kind words. I've managed to recreate the bug and it seems the timing of the lasers may desync if the game is running too slowly. If you want to keep playing further, try plugging in your computer if it wasn't already, your progress should be saved. Thanks again!
Very impressive, fun and polished! The Balatro inspiration is clear but I especially like the orignality regarding using corner tiles to play as well as the map system. If I could do some nitpicking, the colors are quite bright and a bit hard on the eyes and text is not super complementary but otherwise, great game!
https://profusedata.itch.io/minimizink Here’s mine as well! Yours was stunning!
Thanks a lot for the feedback! I agree that attack rate slowing down feels awkward but I kept it because weapon upgrades felt too overpowered otherwise. There’s probably better ways of balancing the upgrade which would feel better.
I’ll also consider adding healing if I continue this project in the future, maybe through harder to get heart fragments that spawn.
Thanks a lot!
Very polished and pretty art. I like the dash / absorb mechanic and wish it was used more frequently and with more depth.
I think either reducing the down time between enemies appearing, having them have more health or having more enemy varieties could improve the gameplay before the boss because I one-shot them quickly and then spend some time waiting for the next wave.
Good job!
Nice job! The art and sounds were amazing and the weapons were fun to use. The gimmick of past versions of you as enemies is also really interesting.
To improve, I think currently the beginning of the game feels too easy as there's few enemies with usually small ranges within such a large play area which you also need to seek out to continue, so maybe limitting the play area to be smaller at least for the start could make it more interesting.
Nice game! Haven't seen many platformers yet and this is fun to control and fits with the theme!
I think the art and sound effects could be improved to show some indications of for example, being hurt, beating an enemy or the direction you're facing. Personally I also would like the player's bullets to fire by holding the key down.
Good job!

