Great game and concept! It might just be a visual error, but in the third dungeon, once damage was high enough, the party (and hamster) would keep going and leave gold behind on the floor.
PurpleSparrow
Recent community posts
Great game! I enjoyed each new area. Creating a sense of urgency for a quasi-immortal character is a neat, narrative trick.
My feature requests are (1) to allow refilling all water bottles when one has access to working facilities and (2) to allow the character to "top off" hydration (drink from the water fountain?) rather than requiring waiting to be efficient in filling that last bottle.
Justin,
I never dreamed you would reply to one of my posts. Knowing that you see these, I want to thank you for the game series! I think I've played many of the Rogue Fables, and it's made many a long day easier to bear, and, for good days, it's been a wonderful treat. As you push toward the finish line, good luck and godspeed!
I know balance work is on-going. I've won with DEX and INT builds but I think it is really hard to win with STR builds. Too many late-game enemies have retributive damage shields, you can't use area attacks against summons, and you miss the many (beneficial) passives from the spell chains (notably gas immunity) unless you dip outside your competency.
I used a scroll of acquirement late game to get a +2 Inferno Sword. It was really underwhelming against most late-game enemies. I switched back to an early game boss weapon. If warriors could get a skill to "quick swap" weapons, maybe it would be more useful. Maybe classes could burn speed points to quick swap.
Fountains and potions only allow two random attributes. Sometimes, they are not one's primary (or needed) attribute. I recognize this may be intentional but it isn't as fun as it sounds--at least for me. If the goal is to have players buff non-primary stats, having stat-specific foundations might accomplish this in a more fun way. Alternatively, maybe give a higher buff to stats that are further behind (e.g., +2 if 10-13, +1 if 14-20). That would make the boost more meaningful for weaker stats. I hope this is helpful. Great game!