Thank you! :)
pyhavk
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This is incredible, thank you so much for publishing the source code!!! (wish more projects would do this)
Also amazing to see in the code that it is “Released under the GNU GPL.”
Just to clarify, is it GNU GPLv2, GPLv3, or GPLv3 or any later version? I suggest clarifying this in the source.
Thanks again!
Thank you so much for sharing the code! However, please note that there is a very specific, “industry standard” open source definition:
https://opensource.org/docs/osd
The Creative Commons Attribution-NonCommercial (CC BY-NC) for the code does not meet the definition.
If you would like this code to be open source, here’s a useful tool to help you pick a license:
Once you’ve picked it, here are the easy steps to add the needed LICENSE file to your GitHub repository:
If you feel strongly about using the CC BY-NC license, you have to specify the license version. Also, you can say that the code is “source viewable” (or, as some call it, “source available”), but it is not open source.
Thanks again for publishing the code! :)
So cool! Thanks a bunch @sparsegamedev for sharing the commented source code, it really helps others learn from your wisdom. :)
Could you add an open source license to the code? It’s as simple as adding one commented line stating something like:
This code by Woflox is shared under the GNU GPLv3 license
Or something like that. Thanks again!
Ah, that’s too bad, but many thanks for getting back to me. I did some more testing by backing up the supposed save file and restoring it after playing the game a bit more, but that didn’t really restore the state!
I guess this is yet another problem with closed source software, in that you’re not allowed to study what’s going on or make changes, and gives all the power to the developer instead of the user!
In order to make sure that my progress is safely backed up, and per the developer’s tips in my other thread to find mySave.sol in this Windows user folder:
C:\Users\YOURFOLDER\AppData\Roaming\Stencyl\NEXT JUMP Shmup Tactics\
However, I noticed that as I progress through a game and see the save icon appear, the created, modified, and accessed timestamps on mySave.sol does not change! This is also true when I explicitly click on save and return to main menu or desktop.
Is there somewhere else that the game saves its state and progress? I just want to make sure that I’m backing up the correct files!
Thank you for getting back to me so quickly, and thank your developer friend, too!
I went through the tutorial again, and now I can create a new player and play the game.
However, I am afraid of losing my progress again. Can you suggest ways to prevent this problem again? Or do I have to manually back up my save file every time? And where are the relevant save files anyway?
Hello,
I’m a fairly new player and not very familiar with the map generation settings, but I literally generated about a dozen new games just now, and every single time I spawn on a city in a single tile island surrounded by water. I see it is using “World Builder 4.0”, but does that tend to create maps like this?
How is this possible? Why does this keep happening? And is there a way to set the map generation options to avoid this, so that I spawn on a landmass with at least several cities?
I bought and installed this game from Itch.io and was able to start one game.
However, now when I start the game, it shows that there is no pilot so I click on create a new one, but it just gives a “buzzy” sound effect and doesn’t do anything.
Can someone please advise and help me troubleshoot this problem? Thanks!
Absolutely incredible achievement, kudos don’t do this game justice. Thank you!!!
Can you share more details on how you implemented all this? Perhaps even in a blog post so others can learn from you?
And perhaps publish your code (though probably not assets) so others can learn from that, too? As you may know, modern re-implementations of others games often publish their code, like 1oom (Master of Orion) or OpenTTD (Transport Tycoon Deluxe).