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Tom_Ato

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A member registered Mar 20, 2026 · View creator page →

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the only problem is that it only consists of Order units while the game features three empires.

Ok

Memang sudah ada. Alur cerita kampanye *Order* sama persis dengan versi *Flash*-nya. Kampanye *Chaos* dan *Elemental* tidak ada di versi aslinya, jadi saya menambahkannya sendiri.

Alright

Maybe i will. But no promises

There is, probably, but it's kinda complicated.

Ok

There. Implemented your request in v5.5

exactly. 5.4.2 won't come up next. It will be 5.5

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It doesn't, and because the androidmanifest of it doesn't allow the app to ask for ANY permission (you will notice how the app doesn't ask for storage or location permission when first installed), there is practically no security concern related to it. I think it could be the android's internal webview that automatically checks if things like wifi, data or location service is available. Thanks to the manifest, android blocks these checks completely. That's probably why virustotal flagged it under its behaviour tab.

Since you requested, i ll try to explicitly block this anyway 

Don't worry the upcoming DE version should run even better than the previous ude version

whoa this is a pretty cool idea!

Which one?

Working on it

Working on optimizing the current game version and already found the issue that was causing lag in 5.4.1...expect 5.4.2 to be dropped in like one or two days

I tried it and the infinite population worked for me...but there *could* be some rare instance where it maybe doesn't work so i'll check on that. After toggling Control enemy on, you have to give them a command or box-select + double tap to move them. It should work. And the issue i noticed that V's manipulated units indeed do their intended damage but his clones don't do any. Will fix that. Regarding customizing enemy units, you actually can do it by setting pre spawn costumes and body glow (by selecting body target to enemy) but i agree its indirect and limited. Will surely expand it more. 

The new castle animations are probably taking more processor power, have you checked with low graphics quality?

Even with graphics set to low?

You can replay completed levels of the campaign in the latest version, and Spanish localization has been added in V5.4.1.

If you are playing on local, the player who will host a room should press on "Host Match" and enable their hotspot. When the lobby is created, you will see a six digit lobby code that you must pass on to the joining player. The joining player should connect with your hotspot, press Join Match and enter the code to enter the lobby. For Online mode, the process is same but you can play on long distances without relying on wifi/hotspot connection.

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Done. Check the latest version 5.4.1, and report if any translation feels off.

Both of these issues are fixed in V5.4...are you playing the latest version?

谢谢!处理这款原始游戏确实有些棘手。

For Local mode, the host player must open their device hotspot and create a lobby while the person joining the match should connect with that wifi hotspot. Then the host must share the six digit code of the lobby to the joining player. The overall performance may depend on the host's device. For Online mode, the process is same but you can play with mobile data (if your friend is far away or hotspot-wifi setup isn't possible) But sometimes you may have to wait up to 30 seconds for the server to boot up.

 Although, keep in mind that this mode is still in beta, so you may experience issues like severe lag, visual glitches and other weird things. Be sure to let me know if you do. I'll try to make the experience better in future updates. Local mode works best as of now.

Yeah the first and third bug is already reported and will be fixed in an upcoming patch soon. In the fourth one, do you mean clicking the defend button twice crashes the game? 

I checked and treatures can indeed be garrisoned. Although the issue I saw that treatures move super slow if you garrison them individually, but they garrison just fine if you press the garrison for everyone. Will fix that.

And can you specify your second issue? Which mode and how the freeze+crash occurs?

User controlled units no longer auto attack or move in 5.4, it's been fixed

Well im not sure if they will copyright strike me for downloading and embedding the intro video directly into the game...so i think it's best if I don't take any chances. 

1. Not available yet, in the future maybe.

2. Maybe I'll add the missing skins but they are not my top priority right now.

3.Not bad of an idea. The pause menu do needs some visual rework.

4   Already in V5.4

5. I did try to implement the same SW2 ui to the mobile, but realized it isn't feasible at all. The mobile screen can only hold so many things before it becomes cluttered. So I think the ui is good as it is now, at least for a indie mobile rework of it.

6. Yeah sure.

7. Already in V5.4 you can manually aim Marrowkai's hellfist spell. But it's only that. I'll add more manual targeting spells later. In the latest version you can also manually target ranged units like Archidon or Fire Element.

8.Not sure about  a ranked system. I don't think this game needs one. A fun and polished multiplayer system seems enough.

9. Its already unlocked for all. Head over to the bottom of the advanced tab inside Custom Battles.

Thanks. New skin adding is not in my plan for the next update yet, but we'll see. Also, i have read all of your bug reports, and hope the new 5.4 resolves most of them.

Yeah the game ui kinda looks old fashioned and tbh i have never really worked on this game's backgrounds and stuff yet. So I hope to dedicate a majority of the next update to make the ui, background and textures better.

Movement is being fixed in 5.4; the unit control movement should feel a lot smoother in the next version

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Got it. Will add that feature too.

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Thanks for your review! All your reported issues are already being fixed. As for your questions: 

1. Yes, there will be a mod menu like thing inside the new sandbox mode.

2. If you mean the e coin you use to purchase skins, then no. It will only include gameplay tweaks. If you want unlimited e coin though, you can try putting the code 8888 in where you put mission codes, hit Start and check your balance.

3. Yes. You can expect a new, unique boss.

4.Probably September 9th or 10 th.

5. Adding new finishers is kinda complicated and honestly speaking I know close to nothing about animating stuff yet, so that could be difficult.

Multiplayer will be for the UDE version only.

I think its possible if the game assets are packed into a ios webview container. So you can expect a ipa version shortly after 5.4 releases.

Hmm, not bad of an idea, I think.

Thanks! And yeah as of now there is a cap of 3 win reward per day...but I'll fix it in the next update which should be ready in the early september.

The upcoming chaos upgrade tree should make the fight balanced and a bit easier.

Thanks for the review! Currently working on multiplayer mode, optimizations and bug fixes.