I'm taking a look at adding first-class support for other types of models (besides SDXL). I have Flux.2 and ZIT in proof-of-concept stage. Sounds like some of you are using Anima, too.
Are there other models you'd like to see support for?
Try the latest version of the mod. It has two changes that may help in cases where ComfyUI seems to be communicating inconsistently.
That's a great question!
When I tried to do that in the past, I almost always ended up with very skimpy clothing. For example, if I had explicitly prompted for sleeves, I wasn't able to get sleeves without really pumping up the weight of that part of the prompt.
You can still see this in reverse today. If you have a character with most of their skin covered, some of your nude generations will often have little bits of clothing covering them.
Facing these tradeoffs, I opted for giving the best support to the image that players would most likely see the most: the clothed body.
That stack trace looks similar to one I saw yesterday. See the troubleshooting section in the README and try the last thing mentioned:
This usually indicates a problem with ComfyUI's configuration. As discussed in this issue, try changing the port that ComfyUI is using (in the Server-Config settings).
I think I've seen that issue before. Basically, when Daisy gets a new outfit, the game is assigning her portrait and body by loading directly from the original game assets instead of using the image constants that were set up previously.
You ought to be able to work around it by going into her portrait customization settings and manually selecting one of her unique sprites. This will replace the defaults that the game set up.
Due to a bug in the game, though, I think the regular maid outfit will be missing. :(

There are two questions here:
1. How do I support custom races in the Portrait Pack Editor tool?
Look for the settings.json file that's in the same directory as the Portrait Pack Editor jar. You should be able to find an array of races. You can add any race you like there.
2. How do I get custom races to use custom portraits automatically?
As far as I can tell, this would require an update to the SfCArics mod to modify how randomized portraits are selected.
Can you clarify? Is the issue with:
All of these are technically outside the scope of the mod, but for (2) you might need an appropriate mod to switch images. The one I have installed right now is the Body image auto switcher, but I think some other mods also do the job of swapping sprites. Let me know if you're using any other mods and maybe I can help address the problem. For instance, I know at least one mod expects a different directory structure.
The game is built on Godot 3.5, so you'll run into trouble using Godot 4.5.
I have used this script in the past to extract PNGs from Godot STEX files: https://github.com/ClementineAccount/godot-stex-to-png
This mod hooks up to a local ComfyUI installation to let you generate AI portraits in-game!
It requires a fair amount of setup, so please read the README carefully.

Basic features:
You may have used the previous version of this mod, which just generates prompts. That functionality still exists, but has been augmented with ComfyUI integration.
The prompts are opinionated based on what I've found to work decently in the models I've tested. Your results may vary.
Download on GitHub
(Updated 21 Sep 2026)
FAQ:
Q: How do I find the AI image popup menu?
Open a character's info page and find the "AI" button in the bottom left of their full-body portrait.
Q: I have pretty modest hardware. Can I use this?
Probably not! Generating images takes a fairly beefy GPU.
Q: Can I farm out image generation to a cloud service (like Comfy Cloud)?
No. Introducing cloud services is a whole extra layer of complexity that I'm not going to tackle at this time
Q: What are some good LoRAs for fantasy races?
Try these:
Changelog:
1.1,9
1.1.8
1.1.7
1.1.6
1.1.5
1.1.4
1.1.3
1.1.2
1.1.1
1.1.0
1.0.0