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Quit975

143
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1
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A member registered Mar 01, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for feedback and for trying the game! <3

And we appreciate you giving it a go! <3

Nah, the game came out a bit too difficult and confusing to play, so there's nothing wrong with your smarts! And thank you for taking the time and trying the game! <3

<3<3<3<3 thank you!!!

Oh it was ambitious, we got to experience it first hand :D Thank you for kind words and giving the game a try! <3

Yeah, I feel you, but being rushed is the name of the game in such a short jam, so we had to rush a lot of things :D Thank you so much for taking the time and trying it out! <3

As an abbot in a monastery you're not supposed to swear to God! :D Jokes aside, thanks so much for giving it a try! <3

Yeah, it is a "bit" confusing, sorry :D Thanks for giving it a try!

Baby was crying and I couldn't find a bed for it but fortunately the day ended before I lost sanity - slay :D Neat little idea, survive the night, parenting edition :D

Interesting game, mysterious setting. The PDA mechanic is super cool

Very unique, both in idea and visuals. And it seems like there is a lot to discover in the game :D

That was really cool - creepy aesthetics, gameplay based on searching for info, and some small but effective scares. Less is more, love it <3

Thank you so much! 

I think making the barrels break in a single hit won't address the core of the issue. Getting to them first time tests the player in some way and the coins are the reward. But once the player finds the barrels and knows they are there, it is just a time sink - no skill is tested, no effort or curiosity is required, just a ritual that "yup, i need to get those barrels first, otherwise i'm playing suboptimal". At least that's how I think about that and I believe making those barrels persistant would be a better solution (once collected barrels don't respawn in subsequent runs, they remain destroyed forever on that save file - player was revarded for their exploration, and cannot abuse "reexploring" the same part over and over again).  But again, this is only my opinion and I'm sharing it only because you asked :D

Hmmm - lack of support for a thumbstick on a gamepad was a bit off to me - ideally, both dpad and left thumbstick could be used for menu navigation and gameplay. Also, having barrels with coins for 'free' behind obstacles negatively impacts the pacing of the game. After dying, instead of immediately going back into the fray to try to overcome the boss that killed me, i spend half a minute on getting the first room of barrels (because I'm not gonna leave gold behind, right?), heavily messing with the tempo of a rougelike game

Thank you!

Very addicting puzzle game! But one of the blue levels defeated me. While previous levels indeed looked like these had a very specific "route" to beat them, and finding that was fun, with this one,  I dunno, my small brain couldn't hanlde :D But the transformation part wonderfully plays into the jam's theme!

Ok, this one is very well made! Liked it!

Thanks for checking it out! <3

Dang, you did that in just a few hours? Respect. I can already tell that if you had a chance of doing this for the whole two weeks, this would be slayin' 100%. You should be proud!

Thank you! <3

Ah yes, I encountered this bug only once, on the final test before submission, and I didn't have time anymore to debug and fix it :( So the only option is to restart the game.  Apologies for that, and thank you for giving the game a shot! <3

It took me a moment to figure out how to play it. Never played as a black hole before :D

Uhm - by accident i placed finish flags all around and started the level on the finishing line. Beat my best time by establishing new record of 0:00:00. Would beat records again :D

Wow, I liked this one, great atmosphere. My only gripe is that you delete wrong input in the chest by right clicking :D

Very nice pixel art and great quality in general. Tough as nails. Why no gamepad support for a platformer, though :(

Unfortunately I got stuck, i think i found all the clues i could, and didn't know what to do next. But props for you going so deep into lore and dialogues on a jam game :)

Unfortunately my forever alonen'ness didn't allow me to enjoy it in a proper local multiplayer. Game has a whacky feel to it, looks like it could provide a number of fun rounds during a party

Dang it, sorry to hear that. It's my first Godot game, don't even have an idea what could've gone wrong :(

Thanks for checking it out! Sorry you had issues, maybe different screen ratios or native resolutions. Locally on my FullHD screen looks ok, but you know how it is with the jam games - and I definitely shipped it with bugs :D

A weird dream indeed :D Wonky and confusing, but I transformed the guardian so I guess I did something right :D

Circular tower defence - once you get your upgrades going it turns into an idle clicker, but is as addicting as any. My army of life creatures wouldn't let enemies even show on the screen when the cost of upgrade went up over 1k :D

You certainly need more than 2 calories for this one :o

You're welcome, thanks for checking it out!

Thanks! <3

Thank you for giving it a try friend!

Thank you so much for giving it a try!

Thank you so much for taking the time to check it out! Glad you liked it :)

<3

Interesting little game, and the monster certainly adds a flavor ;p I wasn't able to finish it though, I wasn't sure what exactly I should do. I ran around the house collecting anything I could, but always either monster got me, or I just got the game over screen (probably ran out of sanity). Still, it was fun and entertaining :)