Thank you so much for feedback and for trying the game! <3
Quit975
Creator of
Recent community posts
I think making the barrels break in a single hit won't address the core of the issue. Getting to them first time tests the player in some way and the coins are the reward. But once the player finds the barrels and knows they are there, it is just a time sink - no skill is tested, no effort or curiosity is required, just a ritual that "yup, i need to get those barrels first, otherwise i'm playing suboptimal". At least that's how I think about that and I believe making those barrels persistant would be a better solution (once collected barrels don't respawn in subsequent runs, they remain destroyed forever on that save file - player was revarded for their exploration, and cannot abuse "reexploring" the same part over and over again). But again, this is only my opinion and I'm sharing it only because you asked :D
Hmmm - lack of support for a thumbstick on a gamepad was a bit off to me - ideally, both dpad and left thumbstick could be used for menu navigation and gameplay. Also, having barrels with coins for 'free' behind obstacles negatively impacts the pacing of the game. After dying, instead of immediately going back into the fray to try to overcome the boss that killed me, i spend half a minute on getting the first room of barrels (because I'm not gonna leave gold behind, right?), heavily messing with the tempo of a rougelike game
Very addicting puzzle game! But one of the blue levels defeated me. While previous levels indeed looked like these had a very specific "route" to beat them, and finding that was fun, with this one, I dunno, my small brain couldn't hanlde :D But the transformation part wonderfully plays into the jam's theme!
Interesting little game, and the monster certainly adds a flavor ;p I wasn't able to finish it though, I wasn't sure what exactly I should do. I ran around the house collecting anything I could, but always either monster got me, or I just got the game over screen (probably ran out of sanity). Still, it was fun and entertaining :)






