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Quizzub

2
Posts
A member registered 71 days ago

Recent community posts

Couple points of feedback:
1) Cottage upgrade cost grows exponentially out of control. I upgraded my first cottage and then never had the resources to ever upgrade again, and waiting on enough resources to build additional cottages was the defining experience in late game.

2) Building placement doesn't seem to matter, so why restrict placement to being right next to an existing building? Makes a compact looking city but also makes it hard to find buildings sometimes. 

3) Military is strong and doesn't require actually engaging with getting strength growth to handle everything in the game quite easily with 1 barracks.

4) Ability to delete buildings would be nice. Especially due to aforementioned food being a limiting factor in late game. 

Yea assuming buying no upgrades it takes about 20 drops to rack up 100 points on average. Utilizing the 86% deflector in the best possible spot (peg 3 or 4 on the bottom layer, there's still exactly a 20% chance any given ball makes it into the center bucket. So we're looking at (0.8 ^ 20) * 100 = 1.15% of clearing the challenge. Which isn't all THAT unlikely in the grand scheme of things, but I assume the early challenges shouldn't require "winning at a slot machine" levels of luck. 

Interestingly, adding a second deflector to the challenge so you can place one on both pegs 3 and 4 drops the center bucket odds to 8.75%. This drastically improves the overall odds of clearing the challenge to 16%. Could be fun to leave it that way as a soft tutorial for peg deflectors, though reworking it entirely works too. I just really like the idea of a challenge making use of deflectors to maximize chances of winning.