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qupe75

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A member registered Jan 29, 2016 · View creator page →

Recent community posts

latest update seems to have messed with the player graphics. They are very blocky now. Balls seems to stick on the courts again too.

ball boy seems to have developed another issue now. when they collect the ball they go into the crowd and get stuck on the stairs.

the crowd on this court is a little messed up proportionately. When one of the players threw his water bottle it got stuck on the court, the noise of it bouncing on the court was continuous until i won the match.  The ball people are still rounding around when you can be playing a point.

I just played 4 tournaments in the career mode, not sure there is much point in me playing years 2 and 3 is there when I won all the tournaments in year one.

did you say you can play doubles with 2 players? how I don't see that option on the main screen?

Serving is still an issue, your player can move either side and serve in the one box.  The player still moves out ridiculously wide too.  The wind box seems to be unstable now too like it's constantly moving whilst playing.

I'll try it shortly. I am lucky enough to have the dynablaster dongle and super tennis champs, I need to check my boxed version, I think is 4 player. You can get a 4 player adapter for the amiga.

this has a lot of promise but needs a few tweaks. Serving you go out so wide it just means you ace the computer nearly every time. You go out too way too wide. I just won the tournament and despite me having the settings as best of 3 it still meant I have to play 2 sets twice, this would be a nice option. Could do with a trophy animation or something if you win a tournament. Love this to have option of up to 4 players, something tennis games really benefit from.  It's nice so far though. I know you've used AI but if this is some of the quality we get I am all for it :)

unfortunately no. I started making a game back in 2000, a shoot 'em up but stopped for some reason.

I am working on creating an Amiga website, I hope to have something to show for in hopefully either the end of this year or early next, and restart doing videos for my youtube channel. I'll cover this one in there then :) I have loads of the SEUCK Amiga games covered already.

Do you think you'll make any more games?

A nice SEUCK game. Having played so many of these over the years I still find it funny when half a enemy is still firing at me.  Thanks for the game :)

Nice concept but a lot of issues, levels generated where you can't move. Stalemates. It started to become frustrating with the issues and took away from the game.

Nice game, small little thing, when I played I got to 10 lives, when I lost a life for the rest of that level, I lost a couple of lives it the said 90 lives, 80 lives, 70 lives.  Next level it was fine though.

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I'll review once I've played some more - only had one go so far and got to the 2nd end of level boss (no continue), silly mistakes my side but liking it so far :) I purchased the full version.

Edit: 2nd go and not using continue just died in the Hive :)

I have just been giving this a quick go.  Nice and busy and if you don't take out that 2nd boss quick you're soon under heavy attack from all the spawned enemy.  

Noting that R restarts would have been useful as some may exit and not come back.   Are there any other keys to know out.

I can't purchase it to try. I've tried several times now.

Would you be able to add the cart too please?

Quick question do the purchasers of the limited edition get the update?  Would I need to contact Polyplay

It's a little easy tbf, but nicely presented

it might be worthing asking the developer of Hypernoid Tigerskunk to see how well that's sold/selling

In it's current state the controls need work and the character control isn't tight enough, even the initial part sliding to the side to avoid the inital boulder.  The big thing with the original was how tight the controls are.  The bombs also need to be assigned as per the orignals by pressing fire and down.  Graphically it does look nice but it needs tightening.  Also the first part I need to use a bomb somehow I dropped through the ground and was stuck.

Nice conversion.  Small note when you switch to the colour mode and die the insert coin has 2 c's for Coin but it's fine when in the normal mode.  

Good good, I did post a video on Youtube look forward to the update and thanks for supporting the Dreamcast :)

Show's some good promise.  Controlling the car is a bit awkward at the moment.

How much do you think a physical version would cost if in the UK? 

I grew up on IK+ on the Amiga and not sure if this is complete.  The hit points don't seem to count so you have no idea who is winning, the enemy AI is poor and barely move out of their starting areas. The bonus levels are not a patch on the amiga version.  For the bouncing balls levels I just moved left and right to deflect as there was no need to duck etc.  The bomb level is terrible.  Looks OK but plays poorly in comparison to the original in it's current state.  Tested on an emulator

Thank you and thank you for all your conversions they are excellent.

Hi,  I have paid for the physical edition but wasn't asked for my address, is this something that follows?

Hi, what emulator core does this work with?  I get to the loading screen using mupen64plus and the screen that says insert rumble and then it crashes.  Tried parallel and it doesn't even load.  Using Retroarch 1.9.0

Hopefully you take it somewhere as it does show promise.

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Hi it's a decent concept but lacking a little in gameplay a little but that's because of how quickly you've put it together, which is impressive.  The style is nice - especially the main character, the boss is a cake walk.  More of a concept than an actual game but like to see where you take it.

Hi John, thank you.  I'll give it some more testing and let you know. Thanks for making the games.  I'm going to try Wampus DX soon.

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I just beat the mid 1st boss and had the arrow to continue so pushed forward and died and had to restart level one,  Also the screen of enemies before the boss if you press left too much that screen reloads with the enemies? 

What are the things you collect?  

Very buggy at the moment.  Nice music though 

Edit:  Just played through level 1 & 2 (no end boss on level 2?) and takes me back to level 1, not sure the version of this is the most recent version?

Not sure if you know if you try and rush forward through the intro and then out of the mines to stage 1 you get stuck.  I've tried in Mesen and Nestopia. I'm going to reboot and give another go now.  No score or lives remaining on the main screen bugs me a bit too.  And getting to the first boss and the having to start at the beginning was an issue.

Thank you for this.  Great Tetris variant.