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Qwerty276532

9
Posts
A member registered Dec 08, 2025

Recent community posts

Okay, I decided to try out downloadable android version and it runs perfectly smooth. So, the problem is exactly in browser version of the game.

Yeah, I'm testing everything in mobile browser (so far the best one by my tests is Chrome). It doesn't even feel that performance is still a problem, game runs much smoother than before, but it keeps crashing at random moments, this time with no obvious signs what could cause it.

Finally 0.8.0 became public and I have good news and bad news. Good news is that it runs much better than before. Bad news is that it keeps crushing with that same screen. This time it happened after I opened the gallery. I have no idea what exactly happens or what's the cause this time. It just crashes like there's some bug or something is conflicting with eachother or something cannot be reed right by the engine for android version.

I'm using mobile browser Google Chrome. With all respect to you and your games, you're doing amazing work, but I'm not feeling safe downloading anything on my phone from anywhere else than Play Market. Especially because if something will happen with my phone, then I'll probably have to live some time without phone at all due to money issues. So yeah, I'll keep testing your games exactly on mobile browsers and waiting for new updates.

Yay, 0.7.0 is here! Buuut... I can't even test it, because game crushes with same screen i left in comment about 0.6.0, if not immediately as I want to start expedition, then some time later and to at least start it I have to dismiss all crew members or it'll crush, so yeah, now I'm waiting for 0.8.0 to become public and test out how well it'll work on my phone.

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And so, finally here it is, public android version and I can test it out and... Okay, to be honest, game runs much better now, like really much better, but still main performance issue is here - navigation! When I'm not using it, game runs in at least 40+, maybe even 60+ fps, but whenever it's on, it drops somewhere below 20. Amd another huge progress - game doesn't crash browser anymore, at all! ... Buuut it instead crushes itself with this screen: 

and you need to reload the page. I'm not a programmer, but it feels like or it does a hella lot of checks are you in the end point or not or it generates hella lot of ticks...or both, idk, but result is great lowering of game performance. And I don't know is there any mobile browser that runs stuff like this better than google, so this also could be the case at some point, though it's barely only game that has such problem, other, of they work, then or work well or at worst heat up the phone.

And small detail - it sometimes doesn't affect performance that much, but it can happen only if asteroid isn't far away, like in less than 5-6k away from you.

Okay, 0.5.0 works even better than 0.4.0, but still there are lags that slow down the progression and make experience not as good as it could be. Will be waiting for 0.6.0 to become a public release to test out how good is android build. And btw, description of 0.5.0 says "Unlock 8 new pictures in the gallery", but in game those pictures still locked with text "Subscribe for full version". New menu style, music and loading screen are really good and make the game more pleasant to play. As for voice lines, I don't really got when I'm supposed to hear 'em besides when I'm assigning a crew member, so can't really say anything at this point. 

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So, I tested out public version 0.4.0 and game performs much better now on mobile, but still does slows down and lead to crashes sometimes. Tested in Google browser and Mi browser (phone model is Redmi Note 11). By my experience, here's the list from most lag-causing systems to least ones:

1. Navigation 

2. Scanning

3. Refining

Other stuff doesn't really causes any troubles and Navigation causes the most with very big difference from Scanning. Holding both Navigation and Scanning already causes some good lags and freezes, but adding Refining on top already kills the game in Mi browser with image freezing still for more than 10-15 seconds. In Google browser I hadn't tested all three at once yet, but even with just Scanning and Navigation it did crashed once with error message something like "missed the context". Thank god, progress saves automatically. Though, I already noticed that you improved performance even more in 0.5.0, so some things I said here could alre be fixed.

Updt: error in Google browser says "WebGL context lost, please reload the page".

Game is good, but everything except navigation gives too little experience and it heats up my phone really quickly, ending up crashing my browser because of too many lags.