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qwertyCreate66

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A member registered 86 days ago · View creator page →

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Thank you!! I’m really glad the relaxing music came through! That was a big part of the cozy fishing vibe I was going for. “This is the way of fishing” I love that!

Thank you so much! I'm glad you enjoyed the cozy vibes! The arrow timing definitely takes a little getting used to, so I'm glad you stuck with it. Thanks for playing and for the kind words!

Thank you for playing and for the feedback! I'm glad you found it cozy! The gray arrows not showing up is definitely a bug — I'm not entirely sure why it's happening since it worked consistently while I was testing in Godot. The music ending is also something I noticed, but unfortunately didn't have enough time to fix before the jam deadline. I really appreciate you taking the time to play and point these things out!

I see what you mean now. I reloaded the page and it worked! (Although a bit buggy because of resizing/scaling issues.) Do you see the waves at the top of the screen? Those aren't supposed to be there. I'll try to see if I can fix that. Sorry.

Oh no! Sorry if some things were unclear, but to get perfect scores, the colored arrows rising up to the top has to be near on top of the gray arrows that light up when you press an arrow key.

Really cool game! I love the games where I can play again and again, each time trying to beat my old high score. Great work!

Amazing game in such a short amount of time! I really liked the scene changing animation where Scaly's eye fills the whole screen. The levels were also the perfect amount of difficult. Having the tutorial levels very short and throwing the player into the real difficult levels was very fun for me. In short, AMAZING game!

Satisfyingly smooth gameplay and simple controls!

About the mouse thing, originally I was going to have fireballs and the player shoots fireballs at the enemies but I couldn't find an asset for that so I scrapped the fireball but didn't remove the mouse highlighter.

Thank you for the feed back! I think when the player gets stuck on the wall when an enemy pushes him is because I left the player and enemy on the same collision mask. Sorry about that

As this is my first game jam I would appreciate feedback on this game. Feel free to drop your thoughts down here! :)