Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

raderr

35
Posts
1
Following
A member registered Aug 07, 2024 · View creator page →

Creator of

Recent community posts

As someone new to game dev, I think it was great even up to the point I got to play. Don't take my first comment as like... a problem, you know?

I think the maze level should be longer and definitely more challenging than the previous levels, considering it's a maze. Just maybe more clues? (Specially like how one clue was that the bear is not this way and it was! Love an unreliable narrator!)

Also, the narrator was really fun. Something about desperate narrators is really funny to me haha. Reminds me of Stanley parable (the quirkiness and humorous vibes) and Slay the princess (begging the player to do or not do smth).

Very fun and cute dragons. It was a bit difficult to make sure the miners didn't hit the red bar. I wish it allowed some of the upgrades to move on to the next round after losing. I enjoyed it a lot!

Seems so polished and well made! I wish there were more levels.

A fun mix of genres like bridge building and drawing with a countdown timer as resources. Also very relaxing and I could see myself lose track of time playing this.

Fun, has replay-ability and vibes with the music. The animation for the jump and the slide feel so smooth it made me think of rotoscoping. Keep up the good work!

Everything was good and I enjoyed killing dudes! I wanted to play more, so I'd love to see you expand the game later on!

Failed too many times but enjoyed it nonetheless! The art and the sounds matched the fast paced mood.

The gameplay switch is so creative! I think this could expand into other genres as well. Also got lost in the maze... haha

Very fun game!

The art is really cool! And it's a very creative concept to get stronger as you lose health. Just wish the attacks would have more to them, like a sound or a knockback on the enemies.

The art is really cool! And it's a very creative concept to get stronger as you lose health. Just wish the attacks would have more to them, like a sound or a knockback on the enemies.

Very fun and creative! And the artwork really fits the retro vibes. Just wish I could see lower so I don't fall onto spikes so often haha.

Creative and simple! It was fun!

The art style was diverse but matched perfectly in my opinion! Happy to say I passed my final exam t become a knight!

It was interesting to see time as a currency AND health at the same time. Smart implementation of the theme!

Thank you for the feedback! :D

Fun game! Kinda reminds me of pico park!

I feel like it has no limits and can grow to have a lot more puzzles and levels. Nice work!

Enjoyed it but died quickly lol

I think it has potential to have a full story and interactions. I liked the detail of numbers and having to check them at all times. I think it's sometimes unclear what each item is or does, so maybe an item description shows up when the player gets near them? just a suggestion. I enjoyed it nonetheless. :)

Ah... damn. yeah Godot did smth about importing audio and it wouldn't allow me to loop the background music. Kinda ran out of time and forgot to solve this. Thanks for letting me know! :D

I will fix it after the voting ends.

Thank you for the funny suggestion haha!
It would be fun to make a rage game as an RPG, and all the levels became the argument between the goblin and the player over money.

I appreciate the feedback!

Don't worry about it though! I joined 2024 GMTK gamejam and had kind of the same problem! haha

None of the enemies loaded. I only figured that out because of a comment. I'm sure you will do great next time!

Thanks for the feedback! Much appreciated! :D

Hey! Not sure if it's just me or not but it's just a black screen for me. Maybe an exporting/uploading issue?

Thought I should let you know!

Loved the coke at the end! Funny and well-made game!

Very creative idea! Figuring out where to place the first pixel was tricky a bit. Liked the audio/sound effects.

Love the vibes! Lost track of time going planet to planet haha!

The steering is a bit tricky, would take me a long time to get the oxygen I wanted. But even then I liked how the gravity of the planets affected the movements. I'd say keep it in but add some visuals to show the gravity's force. Just an idea.

The resources the player can collect can be expanded along with the upgrades and I imagine this game to have the potential to become something big. Keep up the good work!

It was interesting to see the counting be done in moves and not time.

Fun game! I think it could benefit from something like levels to let the player feel the progress. And the tutorial could later on become more interactive (like a first level) since most players don't wanna read, but as a fan of casino style luck + strategy based games I really enjoyed it. Has a lot of potential and very well done for a first game!

Hi! I really liked the unique idea! The atmosphere and vibes were really cool too! The sound felt right.

I got an 85 before I decided to see what was at the bottom of the ocean lol

I don't think it's obvious that you can go right and clean more, I really wanted to explore and stumbled upon the rest of the rig.

Liked the water splashing water on the surface when I go up for oxygen. Adjusting before the cleaning was a bit hard, I kept over shooting it, going either above or below it, had to hold down E to make sure I get a bit cleaned at least haha.

Really love the physics! The bouncy and reactive feel of being a ball, as well as gaining momentum. It took me a while to realize I could double jump, wall jump, then double jump again since most games limit this. It was fun! I think a full game with this could really work!

Hey! I think you haven't publish your game yet. I couldn't play it. Got this message instead:


This game has been restricted by the author and can not be downloaded. The owner of the page must give permission to those they wish to access the page. If you think this is a mistake, please get in touch with support.

We noticed that this game has never been published, perhaps the creator forgot to publish it before sharing? Learn more about visibility modes

I couldn't read the texts since they were in German, but I like the concept of manually doing careful tasks with the clock ticking.

I enjoyed the sound effects and mechanics. The artwork was very fun and the atmosphere it created made me wish the game was longer. The ending was unexpectedly funny.

Simple idea, yet a very creative and cute implementation!

Thank you for your nice words and enthusiasm! I will probably work on it more later on, or even make a better, less rushed version of it.

Thank you very much for your kind words! You made me feel much better about this whole situation! And... just to give you more context about the game, the caves are the spawn points for the enemies. They were supposed to be entrances to other areas but as I ran out of time, decided to ditch the idea. The caves were supposed to spawn enemies every 10 seconds. I wrote the code for that in an autoload script in Godot, in the process function, which could possibly be the reason why it didn't work. I'm still not sure.

I really liked making games on a deadline, and I'll try more game jams to get more experience. I feel like I'm on the right path!

Hi! Thanks for letting me know about this problem! It's really odd since it works just fine in Godot, but apparently something goes wrong in the exporting process. I apologize for the unfinished game. It was kinda my first time making a game (not just following a tutorial) and I... ran out of time, haha. Thank you again for letting me know!