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Rafavico Dev

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A member registered Nov 11, 2019 · View creator page →

Creator of

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love that lol

thxx :))

thanxx :)

The character really should be more careful with his eating habits lol! thxx :))

Really happy to hear that!! Jams definitely tend to be full of sokoban-like games, that's why I tried to go for a different theme and mechanic! I just wish I could've explored the mechanic of objects changing state based on remaining moves (like the doors) more deeply, to make it feel more unique (maybe in a post-jam update...)
thanks for the kind words :))

Happy you had fun with it, the player expressions are one of my fav things about the game too! Level 9 is actually kinda hard because the things you need to do have a specific order, no worries though!
Thank you for the kind words, means a lot :))

Yeah... definitely doesn't sound like a fun situation to be in lol
Really appreciate your comment :))

no worries, that's basically the average jam experience :))

Happy you had fun with it!! About that level, pretty sure it was level 8, I forgot to add a door trigger needed for the puzzle idea, and by the time I noticed it was too late .-. thxx for the comment :)

The atmosphere of the game is AMAZING!!! The sfx, art style, gameplay (especially the gun recoil that gives it weight) all contribute really well to making me feel like I'm in this terrifying underwater scenery!!!
Sometimes I felt a bit more lost than I feel like I should've been, but that might just be because I'm not that great at this kind of game lol .-.

Congrats on your entry :))

The idea has great potential for some interesting puzzles! Was a bit confused on level 5 but got it after reading the description. Congrats on the entry :))

It was fun, cool idea, and loved the art. Great entry, congrats!!

Loved the art style and the creativity, short but sweet!

Yeah I also feel like most of the puzzles ended up easier than planned, wish I could've introduced new mechanics and made some harder levels, but there just wasn't enough time.. Maybe in a post-jam update!! thxx for your comment, really appreciate it :))

Truly nobody deserves to be in that situation lol. The final doors were designed to be pretty tricky so it's great to know they did the job!!
thxx for playing and for the comment :)

Baba is You and the Wilmot's games were definitely big visual references, so happy it gave that vibe! An undo button would honestly be great! Thanks for your feedback :))

lol it's kinda funny to read that! Really appreciate the kind words :))

thankss :)

thx for the feedback!! sadly I ended up not having time to polish the audio or add an ending screen :(((

happy you enjoyed it :))

Fico feliz que você gostou!! Isso de poder pular o diálogo foi falado por muita gente, realmente algo que deixa o jogo mais lento mesmo. 
Valeuu pelo comentário :)

Muito obrigado!!! Fico muito feliz que você gostou :)

"I had a lot of fun playing, You did a great job! I think it’s kinda cool how, even though my game has a similar premise to yours, they’re executed in totally different ways and end up feeling like unique experiences. :)

The game is awesome!!! Loved the art and the whole idea.
It’s super addictive! Great Work! :) (One of the best games I’ve played in this jam)

The game is fun, I felt like the difficulty level ramps up really quickly (or maybe I'm just bad at these types of games .-.) but I had fun playing! The music gives me Doom vibes!

Thank you so much!! I'm glad you liked it :)

I really appreciate the compliments :) I'll definitely take note of your feedback!

I really appreciate your feedback; I'll take it into consideration! Thanks a lot for playing :)

I completely agree that the lack of SFX and music made a difference, and I'm bummed that I didn't have time to add them :( Thanks for the feedback!

Thanks! I'm glad you liked it :)

Thxx :)

Thank you very much!! :)

Thank you so much! That makes me happy :)

I'm really happy you liked it :) I plan to make some general adjustments to the game after the JAM voting ends, and I'll definitely take your feedback into consideration!

The lack of music and SFXs definitely made a difference.The time was short, and I couldn't manage to add the :/ 
I'll consider adding a page to show tips and what has been discovered versus what still needs to be found! Thanks for playing :)

I'm glad you liked it! I'll definitely consider adding a better tutorial. Thanks a lot for the feedback :)

Muito fofinho, as artes são mt lindinhas :)