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Ragequitting101

42
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2
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A member registered Aug 26, 2025 · View creator page →

Creator of

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Yea, part of the plan was to have the difficulty scale with the number of customers served, but we didn't have time to implement it. Thanks for playing tho :)

Liked the artstyle, but wished there was more gameplay. Moving back and forth to get to the right spot to talk was also starting to get frustrating. Some leeway would have been nice.

Short and simple game. Not sure where the countdown comes in :/

Probably didn't get any of the memes :/ Also couldn't get past the wall climbing area

Loved the music and art style. Rats were a bit annoying, especially when they stood over or behind the minigames. A behind the scenes was a nice touch :)

Wasn't sure what I was supposed to do. I see other comments describing visual gags, but I got the same dialogue box on repeat. Not sure if I missed something :/

Liked the music and the art was cute. Countdowns on everything was a nice touch, but it felt like they didn't matter to the game when we can just run and shoot everything.

Liked the music and the art was cute. Countdowns on everything was nice, but it felt like they didn't matter to the game when we can just run and shoot everything.

Really really liked the art style and aesthetics, but couldn't figure out how to play :|

Really really liked the art style and aesthetics, but couldn't figure out how to play :|

Liked the art style. Models were nice, but the game felt a bit static. Sometimes the boxes would also fly away :/

Not sure what the game was (downloaded build 4). There were some arrows and a number?

Crashed the game in the first couple of seconds by accidentally walking off the map before meeting the fairy :/

I really liked the interplay between healing and your damage. Retro art style was pretty cool too. Feels like combat could be a bit tighter; it gets kinda messy when there are multiple enemies.

Liked the UI desing and how clean it felt. I only got 2 minigames though. Would have been nice to have more.

Liked Blobby's movement animations. Felt like the flying bar decreases at different speeds throughout the game.

I was already impressed with your countdown-use when we needed to go back and forth, then I saw the numbered blocks and thought it was cooler. Nice retro art style too :)

Smooth movement and cool artwork :)

Running through the maze was fun. Animation was a little wonky, and at some point I started placing an infinite number of bombs :/

Playing little minigames for spells was a cool idea. The frame drops and how the artstyle made characters harder to see made it frustrating to play though.

Simplistic art style, but I think it's really cool when people come up with whole games around one mechanic.

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Cool intro animation. Rounding as an ability was interesting too.

Liked the feeling of throwing stuff at HR

Interesting countdown idea but I'm not sure how to win :/

Couldn't fire the pew pew :(

Liked the concept, but couldn't make it past the area that introduces the binoculars. It might be nice to have some kind of aim-assist where the grapple stays toward the point the player fired at instead of moving along with the player.

Cute art style! Loved the animations (especially the little ploof at the end of a jump).

Cute art style! Loved the animations (especially the little ploof at the end of a jump).

Loved your interpretation of spinning! The interaction between the narrator and I was fun and the dialogue had a nice charm to it. (Although I do wish the auto advance was a little quicker)

Cute art style and nice work for half a day :) Couldn't bring myself to finish it, but I'm not usually the greatest at these kinds of games. Camera movement was a bit frustrating since it stopped moving once my mouse got to the edge of the screen.

Cute art style and nice work for half a day :) Couldn't bring myself to finish it, but I'm not usually the greatest at these kinds of games. Camera movement was a bit frustrating since it stopped moving once my mouse got to the edge of the screen.

Liked the concept of using terminal commands. Typing felt nice and responsive, but actually playing the games was a tad frustrating. When the text goes off-screen during the mini-game, I'm not sure how to get it back.

(Also, might be a knowledge issue, but I wasn't sure where the spinning came in?)

Fun game, but it's no Baby Shape Simulator 2026

Fun little game :)

Liked how smooth and responsive the movement was. I played the web version and if there was any lag, I didn't notice it. Music was nice too. As someone who usually struggles with precise paltformers, I appreciated the frequent checkpoints and how forgiving the jumps were.

Fun little game :)

Liked how smooth and responsive the movement was. I played the web version and if there was any lag, I didn't notice it. Music was nice too. As someone who usually struggles with precise paltformers, I appreciated the frequent checkpoints and how forgiving the jumps were.

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Playing a voice-acted spinning kebab fighter wasn't on the to-do list, but I'm glad we're here 😂
Loved the theme and the scuffed VA work. Really liked that being a kebab was part of the gameplay, with the attacks and spinning interactions and how everyone wants to eat your meat. Although, I wish I was able to see the ending. At some point the potions at the wizard fight weren't doing anything and I couldn't beat the dude. I also thought it would be nice if I was able to regain health by picking my meat off the floor.

(Disclaimer: only played the first zone before calling it quits)

The propeller hat was fun, if a bit annoying at times. Liked the little spinning animation. Flying through the levels would have probably have looked cooler if played by someone better at platformers :)

Did not like how the screen would glitch up and down a few times whenever I died (and that happened a lot). It got to the point where I dreaded the glitch more than dying. Also at some point I thought I was softlocked when the camera was on the previous level. Turned out I could have fixed it by walking back and forth, but there was a spike pit that I was falling into in the level I couldn't see.

I suppose nothing is hard after you've driven a renaissance-era contraption as a hamster :)

Yeaa, the plan was to have the cats you rescued explain the mechanics as you go along. We put the controls in the game description and will (hopefully) do it right once the jam's over.


Thanks for playing!

Cute art style and I think the concept of an RPG with a gamba wheel is pretty neat. Some sound effects and a how-to guide could be nice. (Also the in-game menu freezes the game and at at the beginning of the second round everything on the wheel disappeared :| )

Really liked the concept and aesthetics, but couldn't for the life of me figure out how to fly 😂

Really liked the concept and aesthetics, but couldn't for the life of me figure out how to fly 😂