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ragged-rug

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A member registered Mar 22, 2025 · View creator page →

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unfortunately the embeded image doesnt work sooo ill post it here V

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ill give some funny feedback to make the game feel more "dynamic" in some way or another!

+v Buildings collapsing on enemies/players can damage them overtime until its completely destroyed (aka rubble) (excluding infrastructures that are weak in intergirty) cause adding live hazards that is caused by players are fun to look at i guess lol?

+v an Dash Mechanic for an new powerplant (or just called overdrive ingame)

> made up lore time! "a prototype powerplant designed to maximize mobility for crawlers alike, though with its dexterity comes with a price of its hefty size requiring the crawler to give up some of its armor plating to implement it"

> like mentioned ^ it would sacrifice armor for more mobility

> unlike some games interpretation of dash (being just tap shift to dash an certain distance) this one would be more of an hold down SHIFT to wind up the bar. the longer you hold down, the bar would slowly be depleted and thus longer dash disance, while also creating a projection of where you would be in the moment you release the bar!

>Bar mechanics:
- every kill you get will instantly refill one bar (with each bar on default requiring 4~7 seconds to refill natrually (will also play a sound when one bar is filled* (MIGHT NEED BALLANCING!!!!!!!!!!!)
>Keybind Mechanics:
-holding down shift will use the amount of dash it consumed, by releasing SHIFT on the end of each bar, the user will get EXTRA distance boost for doing a "Perfect Dash"
-Bars that isnt fully depleted (while winding up) will be instantly empty upon releasing (so user requires to conserve them in some way)

>okay now onto the extras!
-dashing into something (like building or enemies) will "Bash" them 
-buildings will collapse towards your direction while also sending giant chunks of debris into the direction (aka free shotgun pump) 
-enemies will be "Staggered", flung away from you and gets damaged by buildings that they collided into (including other enemies! think of like, 8 ball pool but with giant buildings and robots)

very evil mars lunatic crawler driver showcasing an PPlant's abilites!
Visual representation ^
thats it for this post! i do have some ideas here and there, with some refining ill post them here!

would be funny if the crustacean had a very rare chance being blue, wish to see more progress update from now on!!!

this was really fun to read!!! thank you for reporting back!!!

oh my god its that one game i played like when i was 5

Im ALL into these kind of mech games combined with physics

oh i forgot that tab locks the camera! sorry!!!

no error logs though

a BUG I encountered!!!

I was doing an run on the lakes (MISSION 4) while in a position of the following image provided (did not took a screenshot so here's an illustration of the situqation)

im litterally making glee sounds just by taking a look in the log im WAY to excited for this!!!!

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the gameplay is VERY fun but one fundamental issue is the coloring of the enemies and your ship (red causing you to ignore the white color) all in all 10/10!!!!

I am ABSOLUTELY waiting for the steam release (if it was free lmao) way to go mez!

very awesome top downer shooter!!!!!!!!