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RainbowMe

13
Posts
1
Followers
A member registered Mar 19, 2020

Recent community posts

I try to avoid having too many places i talk to people so i don't forget to look out for responses somewhere. If you want to talk i would much prefer discord both due to voicechat and being used to using it.

I try to avoid having too many places i talk to people so i don't forget to look out for responses somewhere. If you want to talk i would much prefer discord both due to voicechat and being used to using it. I am not typically actively checking mails outside my work email.

Programmer open to different projects. If you are still looking you can add me on discord: rainbowme

I am looking for a writer to collaborate with. you can add me on discord: rainbowme

feel free to add me on discord: rainbowme

If you might be interested in helping my project/projects feel free to add me on discord: rainbowme

I would love to work together. you can contact me on discord: rainbowne

I could be interested in helping as a programmer however I would need to hear a bit more. You can add me on discord: rainbowme

I have an offer too but it would be revenue share. I would hope we can both sustain ourselves off the revenue however i can't promise anything.  If you could be interested you can add me on discord: rainbowme

I might be looking for someone like you too. Feel free to send me a friend request on discord if you want. discord: rainbowme

Hey there! I came across your post while looking for a writer for my game. 
I have a game I am working on which could use a writer to elevate it to the next level.
I would love to talk more on discord: rainbowme
I don't like having you work for free so you can get some rev share instead which might or might not be worth much.

I would love to talk on discord too. you can add me as rainbowme on there

Hi! Nice work. Quickly tried it out and found some bugs I wanted to report so others would be able to enjoy the fixes.

drawHorzGradient in drawActorName should be called with "width + 16" to match with the "x - 8" so the text also fits nicely inside with right text alignment.

There is no selector for "config.classTextAlign"

Window_GameInfo.prototype.drawItem accidentally uses "this.textSizeEx(textLeft).width" instead of "this.textSizeEx(textLeft).height" causing a wide textLeft to be misplaced vertically.