I was in a dungeon and had the perk that makes critical hits trigger your parry skill and the dungeon hat modifiers that gave pretty much guaranteed critical hits. Maybe a cooldown on the effect would prevent this, or maybe the parry blast's critical just having an exception so it doesn't trigger the perk's effect. The second would let you have lots of blasts go out with them not going infinite and still be a fun power boost, but the first would be a big nerf, but still fun.
randomgamer77
Recent community posts
If we're putting random requests for stuff for future updates - an option to switch to the old graphics for characters if you haven't put in a lot of scenes for them (The main one I want back is the bartender), and maybe a chance to wake up with the people who know where you live occasionally showing up in your bedroom, and you could toggle that like the Wednesday morning activities for people who need their sleep. Also using the guest room if you didn't take the evil Mario path, it's not like he's using it at that point and I'm sure some people would be into the vibe of such a room without the full evil mode. Also, if you lose in the shrine there are plenty of monsters that could take their prize before you wake up in the hospital (you can also toggle that or set who you don't mind being a prize for), or heck if you win some might want to hold on to you to stay a little longer before fading back to the nether. Also, maybe someone backing it up on you in the glory hole instead of just head, although that's pretty low on the request list for me.
For the hygiene features, can we get either a perk or to stay clean on our gear, or be able to bathe in the water areas? In the early game water buckets can be random to come by.
Cowgirl seems to have gained a bit of oh look jiggle physics. Nothing wrong with that, but can we get the old animations in addition to the new ones - some characters look better shaking than others and the option to use either normal or jiggly animation might be nice, or a combined version where you get normal then wiggly, then change position normal, then wiggly again.
If people are also supposed to be testing things like tents, maybe not making them past world 10 might be good - not everyone is trying to "git gud" for this style of game, and the higher levels are most easily beaten with helpers, but the game gets laggier with more team mates so you have to actually play better or get really lucky with the perks you get, or wipe out all the mods on the zones which also feels counter to the point.
Also, minor annoying lack of continuity, Emma's talks after arresting Mario don't change, and if you steal Alice she still asks where Adrian is even if he wasn't at the club with you. The doctor's appearance is updated in the hospital with the new content, so these bits of older content might warrant a look.