philosophical and tragic as always <3 beautiful balance of graphics and space, and I really enjoyed the concept of revealing this story through reflections of the past. Would have enjoyed some involvement in the outcome or some agency, but that was an enjoyable interactive experience. I have watched your work become more cohesive with practice, sound, art, game play, and story were well balanced.
raptorettes
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Really cool to see you pull in map data and use it in game, I like the idea of having something locally recognisable and navigable! I couldn't quite tell how I succeeded or failed at the bounties though, I kept wanting to click something to track the vehicle. I got 5 bounties and failed 2.
I thought maybe having bounties with hints of local land marks or areas could be another layer of fun if you know CT. Great idea for a local game. Good job, and for getting out a web build \m/
Very nice illustrations and style ! the concept is also really funny, I enjoyed having to peek over the newspaper at people. It would be cool if I could take notes, or notice things that were recorded, or revealed in some way. I wasn't entirely sure what had me detected, so I kept on losing, but I did find all of the civilians.
The best part about this is the collaboration! Props to the 11 year old game jammer apparently.
I really liked having a whole slice of life and culture to play through, and that you updated the possible relationships to be more gender inclusive. I also enjoyed the concept of shaping the players experience to be slower paced to allow them to get into character, and sit and have tea and really contemplate the matches.
This was great! Sweet little game loop. I would have enjoyed it more if it was a little bit slower so I could take the time to make the forest rather than rapidly having to use the magnet to collect fruit. The screen filled up very quickly and I soon had more fruit than I needed, which made it feel like there wasn't a point in adding more plants or animals. Otherwise well done!


