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Raster Wizards

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A member registered Dec 22, 2015 · View creator page →

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The AI models are indeed improving in leaps and bounds in a matter of weeks! I used AI to optimize my Blitz Basic code for Hyper Runner, specifically by converting hot-path logic from BASIC to Assembler and I saw a lot of performance improvements, to the point where Hyper Runner could run on a stock 1200.

I think going with the C approach is a good idea as the models deal better with higher level languages, while on the other hand C is also good for the low level operations (register access etc) required.

I will certainly adopt this approach in future Amiga projects.

My current project is for Neo Geo, using NgDevKit and a setup very similar to the above, using Python and Powershell for data processing tools etc.

Hey there! Well done so far, keep up the good work! What is your dev stack if I may ask? I am assuming VS Code with some Asm  integration?

Will the physical versions include a digital download please?

Update: I downloaded the latest stable version of Vice (3.7.1) and managed to get it to run on the C128 emulator.

It's really a polished product! I love the parallax effects in particular! I assume they are made with animated tiles?

I tried both, and also the 1.01 cart.

Really excited to try out this game but can't get it to run on VICE 3.6.1. The game gets stuck in a black screen after selecting the Start option.

Are there any particular settings that I need to configure please? Perhaps publishing some hardware specs for the game might help. Thanks and keep up the amazing work!

Is it possible to download game updates when pre-ordering the boxed edition?

I bought The Last Warlock, but it's really a thank you for Turrican II AGA. It is clear that you put so much effort and love into this. What a magnificent addition to the series, thank you!