Try switching controller ports
Raster Wizards
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Hi, we are very sorry you encountered these issues.
1. This was a mistake from our part - we uploaded a review copy instead of the master copy. This has now bene fixed - please download the CD version again.
2. The game should detect that it is running on a CD32 by detecting the presence of the Akiko chip and expects the player joystick to be in Port 1 and not in Port 2 as in the case of a regular Amiga. Can you please confirm which port did you have to use please?
3. The TF330 should be able to provide the minimal 2MB Fast chip RAM needed but we did not have access to such a configuration. Is it possible to regulate the available Fast RAM please?
The AI models are indeed improving in leaps and bounds in a matter of weeks! I used AI to optimize my Blitz Basic code for Hyper Runner, specifically by converting hot-path logic from BASIC to Assembler and I saw a lot of performance improvements, to the point where Hyper Runner could run on a stock 1200.
I think going with the C approach is a good idea as the models deal better with higher level languages, while on the other hand C is also good for the low level operations (register access etc) required.
I will certainly adopt this approach in future Amiga projects.
My current project is for Neo Geo, using NgDevKit and a setup very similar to the above, using Python and Powershell for data processing tools etc.
Really excited to try out this game but can't get it to run on VICE 3.6.1. The game gets stuck in a black screen after selecting the Start option.
Are there any particular settings that I need to configure please? Perhaps publishing some hardware specs for the game might help. Thanks and keep up the amazing work!




