Thanks for the feedback on the game! Much appreciated!
I agree about the music—I experimented with it quite a bit, but it ended up giving me such a bad headache that I decided to leave it as is and focus more on the survivors-like mechanics instead.
A game built using primitives. The core concept is clear (you have to defend the house), but everything else is confusing. Why collect batteries? Why do enemies pass right through you? Why does the attack action—triggered by the spacebar—feel so unsatisfying?
The game might have potential, and there are at least 6 more days left to work on it. So, good luck!