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ravenware

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A member registered Mar 16, 2020 · View creator page →

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Stylish and silly. Definitely had to turn down the vfx intensity (thanks for making it a setting!) cause it was making me drunk. Had fun though the "frustrating" controls (obviously part of the mechanic) had me confused sometimes. Like I couldn't go up some stairs without backing up a bit to get a running start.

The physics is implemented well, and the moving ball adds some needed variety.

Could use a few things to add more fun:

- More variety. Most of the level is the same width so its mostly just the same motions. Needs more "enemies" and variations in the track.

- Player decisions? Like upgrades, different paths, etc.

- Some areas to get use to the physics. Early areas should be more tutorials, like adding walls / wider paths.

- Checkpoint system. Far too punishing to fail toward the end.

Overall has potential. Swinging between blocks felt like Spiderman a bit. Controls were a bit tricky since the grappling didn't always latch (adding some larger hitboxes would help).

The tutorial was a bit difficult. Good use of checkpoints so the player can quickly retry from failures.