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RayeGunn

5
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A member registered May 02, 2025

Recent community posts

(5 edits)

Ah, ok! For now, I've just used MCCC to disable the autonomy of telling others about aliens (which, since i play on Long lifespans would have probably resulted in EVERYONE knowing anyway) which has gotten rid of the message.

since i am here, i have  another issue. As mentioned i play on long and use MCCC, which I have used to increase pregnancy length to better fit a long lifespan.  I hate the pregnancy walk. If i just had to put up with it for 2 days, not a huge deal, but I'm going to have to deal with it for like 2 weeks. I would like to use a mod to disable that walkstyle, but this mod seems to conflict with every mod i've tried to disable the pregnancy walkstyle, and while the walkstyle is disabled for normal pregnancies, for abduction pregnancies, they still do the default walk. would it be possible to make an optional version with the walkstyle disabled? or use the vanilla pregnancy settings (at least as far as physical/walkstyle is concerned) so other pregnancy mods will work? 

*edit - ok nevermind, i opened it in Sims4Studio and found where to disable the walkstyle

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I love this mod, but would it be possible to add some way to reduce (like make them only appear for active sims, or something) or disable the in-game messages? I DO NOT CARE if rando sim walking down the street 'knows the truth about aliens' or not. And since i play on long lifespans, and things have been progressing a while and people have been getting abducted or talking in the background and telling others, it has become a CONSTANT spam of these messages as sims are talking amongst themselves in the background, nowhere near my active sims.

Thank you for the Occult Homelands :D

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I have been having fun setting this up, and it seems to be working great. But I play with a lot of occults, but they very frequently don't live in the neighbourhood they are normally associated with. So like, I have ghosts living in San Myshuno, Werewolves in Brindleton Bay and Ravenwood, I even have a Vampire in Sulani, and there are occults the game has created in unusual locations as well, I know for sure the game created a random werewolf that ended up marrying Morgan Fyres in Windenburg via Neighborhood Stories, I am sure there are many such examples in my save. I don't want to make these regions shared, I don't want to move them, and it will be a hassle to make special exemptions for all of them. So how hard would it be to make special rules by TYPE of sim? So all ghosts, regardless of where they live, could spawn in Ravenwood, all spellcasters could spawn in Glimmerbrook, all Werewolves in Moonwood Mill, or hell, not just occults, maybe you could have animals appear in other worlds so you could have strays everywhere?

(1 edit)

Hey, I  decided to install this for my new save, in anticipation of doing some romance with one of my characters.... problem is, that character is a ghost. And when setting up preferences I saw the default preferences in the world are HEAVILY weighted against him, with over 90% disliking ghosts, whole other occults have like, 4-8% disliking them. This is CRIPPLING for ghosts, it will be nearly impossible to find a partner, is there any way to make it more in line with the other occults? I've been searching and I can't see a way? While this particular character already has a partner, and i guess i can just edit her preferences so  she likes ghosts, for any future characters, i am kinda screwed if i want to play it naturally. With Life and Death, this seems weird to weight it this heavily. I mean,  one of the skills in the ghost power tree is literally ghost woo-hoo with living sim