Hey folks! I just launched my first plugin as a solo indie dev — Raykit
Batch Actions, an editor tool for Godot 4.
The idea started from my own frustration: I do all my Godot development
from a mobile touchscreen, and selecting/editing Scene Tree nodes one by
one was painfully slow without a mouse. So I built a tool that lets you
check multiple nodes at once and apply an action to all of them
together.
Free version:

and you can select multiple nodes like this(Selecting multiple nodes works the same way in both versions):
- Show Node / Hide Node
- Enable / Disable Editable Children
- Duplicate Node
- Reset Transform
- One action per Apply
- MIT licensed, free for any project
PRO version:
- 16 actions total, and you can combine several in a single Apply
(e.g. Rename + Add to Group + Randomize Transform all at once)
- Randomize Transform, with an Aligned mode for scattering props
without them floating or sinking into the ground
- Make Resource, packs any node into its own .tscn file
- Group management, add or remove nodes from a group in bulk
- Batch Add/Remove Script across multiple nodes
- Copy/Paste with As Child or As Sibling modes
- Fully Undo/Redo safe
Everything was designed and tested entirely on a phone, so if you've
ever wanted a Godot workflow that isn't miserable without a keyboard
and mouse, this is for you.
Free: [ https://raykit-studio.itch.io/mobile-quick-action-free]
PRO: [ https://raykit-studio.itch.io/raykit-batch-actions-pro ]
This is my first public release, so any feedback (bugs, suggestions,
even just "this button placement is weird") would genuinely mean a lot.
Thanks for reading!






