It is a quite common genre yeah i agree, i did try to add things and improvements to this game though to improve the experience of playing based on what i feel is missing from similar games. I am with you that scaling contents this game further will make it better. Thanks for playing !
Ray Ray
Creator of
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Ah it's so nice to feel that someone acknowledge that ! That's one of the main frustration i get when i play game similar to the game i made, aiming, especially at the beginning where the bullet are quite small is so hard, so i implement a quick-snap-lock aim assist to help. I should've followed that up with a bit tougher enemies and variety of abilities and i fully own the miss on that one. Thanks for playing !
Really glad that you really liked the game! And i agree with all of your feedback. It was my bad for the lack of upgrade variations as i have to limit the scope because of stuff so i kind of unintentionally neglect some obvious UX like Boss Incoming In.. or like you said Last Upgrade !
I was thinking about different boss behaviors and different enemy behaviors initially, but i took too long focusing on juice and feel of almost every upgrade modifiers. So i guess i'll frame this game as a Satisfaction Rain instead of real challenge, not that it's not challenging but i think for 70 - 80% of people the game is way too easy and it's my lack of design ability for that.
If there is going to be another jam, i will definitely create stuff with more variations in it, for sure.
