Is there a way to bind a variable bar to an event?
Razikko
Recent community posts
For anyone else who may stumble across this problem:
- find ctx.strokeRect(x + 0.5, y + 0.5, w - 1, h - 1); do ctrl+f to find strokeRect and look for this line/very similar.
- add // before the line to hide it.
- these outlines vanish for the main menu, status menu, battle, etc
I am still working on the outlines on things like: Item, Skill, Equip, Game End, etc, same for battle commands and such. When I find the lines for those, I will update here.
UPDATE
Search for :
- let colorBorder = isVisuallySelected ? mainColor : (item ? "#444" : "#333");
- let colorBorder = isVisuallySelected ? mainColor : "rgba(255, 255, 255, 0.2)";
- const borderColor = isVisuallySelected ? mainColor : "#444";
Then, change each of these to null like so:
- const borderColor = isVisuallySelected ? mainColor : null;
- let colorBorder = isVisuallySelected ? mainColor : null;
- const borderColor = isVisuallySelected ? mainColor : null;
The lines should be completely gone now. :)
Love the plugin so far!
Something I have noticed while using it in MZ, Any buttons or certain windows (status windows) have an outline I can't seem to get rid of at all. Is there a setting to fix this, or is this a setting somewhere I can't find?



I've double checked my other plugins aren't causing this. I saw in your demo and in the video I did not see this happening. It could be MZ exclusive, but I thought I'd ask and see.
Thanks!
Love this plugin! I'm using it combined with your 'FrontViewX' and 'BattleTrigger' plugins and its amazing so far!
I think another cool plugin would be one that works with the FrontViewX system to add effects like these to the Actor images! Example: Winged Actor has the float effect.
Amazing work as always! I intend to be getting more and more of your plugins.
That's fair, and yeah it would be bad for each enemy attack. I was mostly curious if it also did that.
That could be a cool add in, or even just a single 'block' that is timed. Much like paper mario you have a small QTE when the enemy attacks to try and block a small bit of damage.
Just an idea, I like how this looks and will likely grab this plugin as is soon!


