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razor831

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A member registered Dec 04, 2019

Recent community posts

Just to follow up, the following is what seems to be functioning, for the creator or anyone checking: 
 - The first half of the 'normal' breadcrumb plotline
 - The Academy branch up until graduation: at this point, for me, the Headmistress never came to the basement to finish that event
 - The Champion branch up until the fight with the Demon King and getting an ending
 - The Sybil sub-branch up until the fight with the Demon King and getting an ending, but the subquests at each of the other cities don't have any content and autocomplete
 - The Thieves' Guild quests seem to at least be mostly functional but I'm not sure where they lead.
 - The Goblin Capture scenario: lose to the Goblins and this seems to function fine
 - The Thorn Capture scenario: with no way to quickly pass time, this is semi-broken, but the events seem to play out after a while.  Hard to say what of this is actually functional.
 - The Colosseum Victory scenario: events play out for winning the Colosseum, even if the associated clothing piece you can get doesn't seem to work.  However the Colosseum itself is horrendously broken, and the defeat scenario is impossible to reach if it's even implemented.
 - The Succubus Capture scenario: lose to the Succubus lieutenants on the Champion/Sybil routes for the Maid scenario, which seems at least functional, but I've had plenty of bugs having this trigger appropriately.  While it seems like this should also trigger if you lose to the Demon King, it does not.


From what I can tell, no other enemies or events seem to have anything going on.  Granted, I never tried doing shifts at the Inn or Farm, so if those lead anywhere currently implemented, please let me know.  Otherwise, the following seem to have no implementation currently: 
 - Any Capture/Transformation scenarios for any other enemy type: let me know if I've missed as I haven't thrown myself at EVERY enemy in the game world (there are a fair few listed that don't seem to be available.)  Just the ones I'd expect to maybe have something special, like the Pixies.
 - Any of the town/region specific stories/changes (kidnappings out west, the elves and their issues in the east, anything the dwarves or folk up north are doing.)
 - Anything to do with the Prince, Royal House/Manor
 - Blossomvale: mentioned in the rumors, not on the map

There are, of course, TONS of bugs in this, along with lots of bizarre and nonsensical scenes or writing, and graphical issues and design that make the leap from lo-fi aesthetic to just plain bad or broken, and a lot of that comes down to the predominant use of AI for its creation.  The concept is strong, but fleshing out the myriad issues that plague the current version to really call it anything more than a tech demo is going to require a capable human hand to comb through it all.

When I tried it I thought it was completely broken, so I used the Unstuck feature and continued playing.  I'd gotten near the end of the game by the time events started automatically playing out, and it automatically teleported me all the way back to the south end of the map.  Timed events play out no matter where you physically are, it's wild.

Several NPCs mention a Blossomvale, but I don't see that place on the map.  Is that something not yet implemented?  I've been having a hard time telling what's NYI vs what's actually just bugged.  A summary of what scenes/paths/loss scenarios/quests are currently implemented would help.

For example it SEEMS like the Colosseum would be implemented, but the camera locks on the conversation position, and no enemies are actually moving, so it's impossible to lose and just free EXP.