Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rchiossi

65
Posts
1
Followers
A member registered Mar 03, 2017 · View creator page →

Creator of

Recent community posts

Super cool and very creative! Well done!

Super atmospheric and beautiful audio! Well done on that front! However, the controls are hellish! After trying for the 12th time dialing the number without the disc skipping midway I gave up. Sorry :(

Really cool game. I had some trouble figuring out how exactly the time mechanic works, my time just kept going up and up, then it drained all in one go. Also, multiple times I accidentally deleted a building by trying to click the build next to it (I assume the click triggered an unintentional drag the moved it over). That aside, fun game! Well Done!

Fun little game! I wish there were more reasons to move though. For me the optimal strategy was to load on ammo and stand perfectly still and shoot if something came my way, which meant most of the time I was just watching my ship float forward. Still, it grabbed my attention for a couple runs! Also, it would be nice to have the shoot keybind in some key that does not conflict with the movement buttons (pressing forward and shooting at the same time is not very nice with the current keybindings). Spacebar would feel more natural.
Well done on the game! Good Job!

Very cool concept. I though the box was a bit "too heavy". I would often unintentionally slide to the side missing a step count while I was pushing it. I think it would feel a bit nicer if it was easier and snappier to push the boxes around. I really like the vibe of the game, good job!

Very nice game! I had some trouble with the arrows, I couldn't really tell the timing or how they trigger. I though they were triggered by entering a certain area, but in a few runs they didn't trigger at all,  so I'm not sure. It would also be nice to have a way to quick restart the level when I already know I'm not gonna make it in time. That aside, I finished the game wishing for more! Great job!

You are spot on! The game end up indeed overwhelming at the very start. We tried adding some feedback on to the user by highlighting the ones that can be used on that turn and showing their effects on the enemy health bar, but it was far from being enough. This is something that definitely needs some improvement. About the different approaches, this is a side effect of tuning the damage and the health of the enemies. Our idea was that different combinations of hp/armor, hp/shield or all three would favor one skill group over another, but the gameplay was too slow and quite boring. We end up sacrificing that strategic side for better combat pacing, however that is definitely something we would like to bring back with more time to tune the numbers.
Thanks for the feedback and for giving our game a try! :)

What a creative game! Well done! I never though I would enjoy a debate simulator, but that was so accurate! :D

Very fun idea! It wasn't clear to me if there were any downsides of killing the wrong person, but that aside it was a cool experience.

Very cool! I really like the idea, despite feeling tense the entire match! Well done!

I can feel the pain on the motivation behind this game! :)

The radar was a bit buggy for me, the red cone would only appear after the line was already inside the cone.

Cool concept, well done!

Unfortunately the game doesn't load for me, it completely freezes my browser tab.

Interesting idea. I think the animations for death and success could be a bit faster, at times it felt like an unnecessary disruption to the flow. Good job on the game!

That was super fun! The menus glitched a bit for me, some days the store window would just blink on the screen, but other that that glitch I had a great time with the game.

Pretty cool idea, but the keybindings felt really awkward for me. I kept pressing space to jump and dying because of it. I like the art-style!

Very cool game! I wish I had the option of resetting just the last bear I played rather than the whole level, but other than that very creative and very fun!

Thanks for playing! That tension of having to chose something you don't want to lose is what we were trying to capture. We are glad it got through. Thanks for playing!

We had a good time working on the game, we will consider maybe pushing it a bit further and seeing how it goes. Thanks for giving our game a try! :)

The feeling of "Oh, no! I don't wanna give up any of those skills!" is what we were going for. We are glad your liked it! :)

We are glad you enjoyed it. Thanks for playing! :)

Tweaking the numbers on 20 different skills and monsters was quite complicated. Looking back we should have gone with less numbers to balance. That is why the numbers feel a bit off here and there. We went through multiple iterations of "battles are too long" to "things die with one-shot" until we landed in the current version. Numbers look off, but the length of the battles landed where we wanted.
Your remarks are spot on though, there is a lot to polish still. Thanks for playing our game! :)

The second phase was a must, or else it would be just another fight! :D
Thanks for playing.

Thanks for playing! :)

Glad you liked it! :)

It took us a couple iterations to figure out how to best tackle the "getting weaker" mechanic. Initially you could choose out of your entire pool of skills, but that created a "best order to forget" problem, where every run was exactly the same. We eventually landed on the "pick between those random 3 options" and the overall feeling improved a lot. Thanks for giving our game a try! :)

Thanks for giving our game a try! :)

Truly, your comment made our day! This is so rewarding to hear! :) 

Thanks for playing! :)

Thank you for playing our game. We tuned the difficulty down because most people were unable to finish the game and we would like the broader audience to have the full experience. Still, you would surprised to see how many playtesters were unable to finish on their first run even with the current version. But you are totally right about the difficulty. As roguelike enjoyers ourselves, we also prefer a more challenging experience.

The idea is pretty interesting, but the countdown timer to retry is too long. I had more downtime than playtime during my run. Other than that, really cool game, well done!

Very addictive and with amazing visuals. Great Game!

Your ability of adding puns to your game is unmatched! :D

Great fun this one! (and thank you for adding checkpoints!)

The art looks very cool! Super polished. I had a hard time with the Defend, I wish I could just press the direction after selecting the "Defend" rather than having to find the right direction in the menu. Other than that, really well done!

The art of this game is truly beautiful, It really fits well with the game!

A few toughs:
- The tutorial was too much for me. After the first few, I was just thinking "Just let me play the game". If you have too many mechanics it would be nice to let the player play for a bit before the next set of tutorial messages.

- The tutorial mentioned you could discard cards, but I couldn't figure out how to do it.

- It took me a while to figure out how to play the cards. The very few you would just click to play, so I was sure the attack cards were bugged since I clicked then and nothing happened. It took me a while to realize you had to click to target.

Good job on the game!

I have no idea what anything does, it pressed every button randomly and sent everyone to Mars. I'm very proud of myself! XD
Great game, super fun and polished.

Fun physics on this one! The countdown however feels a bit out of place. I often ended a level before the clock ended and had to keep clicking a circle without moving and right clicking just to proceed. It would be nice to have control over the freeze time or have the level end once the boxes can no longer move. In any case, good job on the game!

What a fun game! I got the first key but then got stunlocked between two number 8 keys and the game crashed. I was surprised at how fast the unit types became second nature and I was blasting through combat. Very well implemented! The puzzle on the second floor felt a bit too hard given you cannot see what is coming on your next step, it would be nice to have some leeway on how much ahead you can play. Great job on your game!

Great game! It is super fun to see your army swarming the enemy! One small improvement would be to add a command to send all your units to a location, rather than just one type. In any case, great game!

A lot of potential in this one. Is there more than one level? When I hit the checkpoint on the fist level I'm always sent back to the menu. A small feedback, the dash is very awkward to press if you are using WASD for movement since you need to press D and E at the same time. 

Such a creative game! That ending caught me off guard! Well done. I'm not sure if it is the browser version, but inputs seems to not always register for me. Turning on the lamp on the first scene takes multiple tries until it registers. Same for unfolding the bus ticket.